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Re: Looper Wishlist
> >What if you could
> >replace elements in a loop based on dynamics? If you're silent, the loop
> >remains the same, if you play softly, the new material is mixed into the
> >background of the old, and if you play at full volume, the old material
> >completely replaced by the new. I
> Working with a compressor on the sum of live and looped sound has a
> similar effect in that the live sound pushes the loop out of the way (no
> completely), put when you stop playing the loop comes back.
> __ _/\_
> / \___/ \______
> \ Andy Wolpert \__
> | Sonic Solutions \
> / firstname.lastname@example.org /
> | (415) 893-8043 /
> \___ __ ___/
> \__/ \_____/
I've tried using this "ducking" effect on my Composer with the sidechain.
strange effect, but not one that really blew me away. Maybe I just didn't
killer app. A little more interesting was to use a delayed signal on the
sidechain. By playing at the delay tempo you could use the gate to "bite"
parts of the dry (without delay) signal. Another effect I tried was to use
simple rhythm trigger (e.g.BD from drum machine) on the side chain. If you
fairly droney texture loop through the main section, the rhythm pulses
used to add gated swells to the drone.
I suppose these are all old tricks (they're described somewhat in the
manual). Anyone else know some wild tricks with dynamic processors?
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