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RE: Working with a style



  On the subject of bringing dead sequences to life: expierment. Drum n
bass is- was  expiermental music &  I would encourage you to SAMPLE YOUR
OWN bREAKS. Sorry but I cant express the need for individuality in this
genre enough.Try different sequencers(if possible)Use theIPS in Cubase.It
will no doubt spark some wild ideas.Ive developed a  ridiculos method of
realtime snare rolls using a midi arpeggiator> dont underestiamate what one
of these can do for your sequences.Ive recvorded patterns went back &
quantized or edited wherever needed. If drum n bass is going truly evolve
theres got to be some paradim shifts. Lose the funky drummer loop!Or Apache
etc. Sample your own drum loops from a drummer or old analog tapes you will
build a unique catalog of original sounds this way. BTW down load M or Xx
from U&I labs, Check these out . Very different sequencers.   Take care K
LAW, LOuisville.















>At 17.26 09/09/98 +0100, you wrote:
>>Thanks Aden and Leonardo for the advice.
>>
>>Yeah, unfortunately I'm using the keyboard to control standard sounds on
>the AWE 64 card - they are definitely very weak.
>>
>>Could you suggest anywhere I could download some decent single hits for
>jungle, house, trance, or even ambient production?  Thinking about it, I
>would be half way towards winning the war with some decent samples.
>>
>>Thanks,
>>
>>Steve Lauder
>
>Hi Steve
>
>these are some urls with loops and sounds. You could convert these waves 
>in
>soundfonts (with Vienna Editor) to use with AWE64. It's like having a 
>little
>sampler inside your card. Think about it.
>
>http://24.2.120.137/beats.html
>http://www.shopalberta.com/qode/minbrk.htm
>http://business.virgin.net/jack.dunning/links.htm
>http://www.jara.demon.co.uk/bass/
>http://hem2.passagen.se/rikarde/sladd.html
>http://music.takeaway.net/cgi-bin/agility.cgi?_act1=showpage&_fmt1=mtsamples
>/overview.html&category=sample
>http://www.lloydm.demon.co.uk/samples.htm
>http://www.fogelberg.com/samples.html
>http://hem2.passagen.se/lej97/kalava/
>http://www.fortunecity.com/tinpan/morrissey/680/index.html
>http://business.virgin.net/jack.dunning/magnacom.htm
>http://www.hyperreal.org/music/machines/samples.html
>http://www.synthzone.com/sampling.htm
>http://www.futurenet.com/samplenet/
>http://www.pslnet.demon.co.uk/text_6.htm
>http://www.cdrom.com/pub/demos/music/samples/
>http://soundamerica.com./
>http://www.loknet.demon.co.uk/leech/breakbeats.html
>http://www.acc.umu.se/~megaodi/sylinks.html
>http://spec.ch.man.ac.uk/~ashley/drums.html
>http://members.aol.com/DynoWavs/index2.html
>http://www.geocities.com/SoHo/Museum/4312/
>http://spec.ch.man.ac.uk/~ashley/synths.html
>
>I've used these sites in the past. I've to say that the sound quality of 
>wav
>files you find on the net varies from poor to good. Never optimum. BTW 
>this
>is a good starting point, I think ;)
>
>When I'll have some time I'm going to publish on my site all these and 
>other
>links, plus some original grooves in mp3 format from a sample CD I'm
>releasing.
>
>ciao
>leo
>
>