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Re: simultaneous, multiple-length loops
> <sigh> is making a machine that can simultaneously play multiple-length
> loops just too difficult? is it simply not a feature that many loopers
> demand? could that very nice fellow from ElectrixPro add his 2 cents
> perhaps on the mechanics of 1) how this might be done from a
> manufacturing standpoint, and/or 2) why it's just too difficult to do?
Why not just use two machines unsync'd? I've got a JamMan, DL4 and MPX-G2
and have all three going at once out of sync - it's
great for getting shifting textures...
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