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Re: Looper development and production costs?
but does the edp need to be redesigned from scratch? aren't we talking
about additions to a product that already works extremelly well?
----- Original Message -----
From: Andy Ewen <firstname.lastname@example.org>
Sent: Wednesday, October 10, 2001 1:08 PM
Subject: RE: Looper development and production costs?
> This is great stuff. I am totally serious about this as it is a very
> interesting subject.
> However, there are a couple of points that I would make:
> If we are talking a Looping Device here, the best ever conceived by far,
> would still probably not sell in these quantities and certainly not for
> than a few years. The competition would catch up making further R&D
> investment necessary to keep it at the forefront.
> Manufactured cost for such a device, assuming it is made in the UK, is
> likely to be at least double what you have suggested, maybe more.
> Gibson require at least a 30% return on all products bearing the Gibson
> It would then have to go through the chain of distribution and then
> probably 50% then 50%, then local taxes before the user gets it, this
> on your calculations make it about the same price as a small family car.
> Oh, and the transport costs which you mention, but cannot be overlooked,
> to US, UK to Europe Australia etc.
> Taking these points into account, how viable a project is it?
> -----Original Message-----
> From: Doug Cox [mailto:email@example.com]
> Sent: 10 October 2001 16:45
> To: loopers-Delight@loopers-delight.com
> Subject: Looper development and production costs?
> Since I don't have experience in the audio hardware development field, I
> have to make some broad assumptions. I'm sure Kim will let me know where
> I'm wrong.
> If $2 million was spent on R&D, including the labor and materials for
> development, testing, market analysis, etc... everything that R&D
> these $s can be put on the balance sheet and amortized over 5-7 years.
> Let's use 5 years for conservatism. That's $400k per year of amortized
> (non-cash) expense.
> Let's say that following the R&D effort, the organization had an ongoing
> overhead cost of $1M per year. That's just for executives,
> haircuts, etc.
> Let's say that the ongoing cost of production is $150 per unit. That
> includes materials, labor, equipment depreciation, any licensing costs,
> "Cost of goods sold", as the beanheads call it. Let's also say that this
> $150 per unit figure assumes that 2000 units are produced and sold every
> $400,000 R&D Amort.
> $1,000,000 Overhead
> = $1.4M general expenses annually
> divded by 2000 units
> = $700 per unit of overhead costs
> + $150 per unit mfg costs
> = $850 per unit total costs
> If the company wants to earn a 15% return, they'd need to charge $1,000
> All of this ignores transportation costs, which seems to be an important
> issue in the current EDP scenario. Although I lumped a lot of things
> those 2 general expense categories, I may have left out other important
> costs too...
> Is this even close? How do other complex pieces of audio hardware get
> developed and sold for less? Obviously, if the same company can spread
> $1m per year of overhead across multiple product lines, each one gets
> cheaper. Same is true for some of the manufacturing costs... Finally,
> economies of scale kick in for wildly popular products - if I can make
> sell much more than 2000 per year, my costs per unit will drop
> Hey, you asked... and I assumed you were at least 50% serious. At least
> Kim, Andy, Matthias, et. al. could use this as a starting discussion
> and help us understand the costs involved. Or not :)