Yes, a planned feature is to support a notion of active loop and allow midi bindings to switch the active loop, and allow normal command/control bindings to operate on the active loop (instead of a specific loop #). Per's setup technique has 3 loop instances within a single SL plugin (multichannel). There is still only one MIDI path into the plugin so you'll need to make unique MIDI bindings (using the SL gui) for each loop. Feel free to join the SL mailing list to discuss this further: https://lists.sourceforge.net/lists/listinfo/sooperlooper-users jlc On 12/5/05, Travis Hartnett <email@example.com> wrote: > Not Per here, but when I'd used multiple loops in sooperlooper I did > program dedicated switches for each loop. I believe the designer may > be working on an option to switch the active loop from the keyboard so > the MIDI commands are then applied to the active loop. > > TravisH > > On 12/5/05, todd reynolds <firstname.lastname@example.org> wrote: > > Okay, per, I give up... How do you end up solving the midi routing to >the > > different loops... By programming 3 banks of the footpedal? Or have >you set > > up midi routing tracks and turn them on and off some other way? > > > > I'm having a great time with this, and FINALLY, my sync needs are >fulfilled, > > although I'm using a whole lot of cpu power...