----- Original Message -----
I know, I just can't seem to get a decent screen
capture of my system, without the graphics program on my other computer. I
have to rely on the windows screen capture function (alt prt screen, saved to
tiff, and then exported to jpg. It's damn frustrating. I have an idea, though.
I'll save bigger files behind the web versions, that open up in your entire
Anyway, yes, I keep my gain structure consistent
from patch to patch by inserting level control in each one, ensuring that each
patch activated is consistent with the initial input level of the signal chain
(right after adc~). It took me a while to fine tune it. Also, the beauty
of the system is all those patches at the top level are really patches
containing the poly~ object, and they in turn reference the actual effect
patches. Hence, when I deactivate the a poly patch, it removes the effect
patch it from my signal chain and has no drain on CPU. Very slick trick,
thanks to Jeff Kaiser.
I may eventually revamp my system using matrix
and adding the ability to put patches in serial or parallel, but it's not a
high priority right now. I actually like my patches in serial, because I can
do some outrageous stacking of effects to produce totally monstrous sounds.
----- Original Message -----
Friday, June 29, 2007 11:02 PM
Subject: Re: New Pre-Loop/Post-Loop
Effect Feature of my MAX Looper
totally cool, krispen, but BOY is it hard to see at that
resolution. even after downloading and magnifying!
particularly interested in seeing how you work your gain structure...
all of those effects must mount up. after chaining... but probably that's
the part i can't see well.
On 6/29/07, Krispen
FYI, if you want to see under the hood of my
max system, here is the image, with all the objects shown, the wiring,
I added a really useful and fun component
to my MAX/MSP looping rig, and wanted to see if anyone else was doing
the same with your systems.
Basically, I added some signal re-routing code so that with a
click of a button, the sound in my looper's buffer is re-routed back
into my effect signal chain, so that I can do post-loop signal
processing and manipulation. For example, let's say I lay down a
few loops with some basic effects. I hit the re-route button, set my
instrument down, and then I can just sit back and use my effects as
instruments to manipulate the loop output, playing with parameters with
my MIDI controller pedals, etc. I can also continue adding
loops (effected loops of the original loops), or loop my live voice or
instrument at the same time. I also added a section in my rig so that I
can add any recorded wav file to my mix with a click of a button.
Anyway, I'm having loads of fun with the changes to my system,
especially with be able to play wav files. I can record a catalogue of
wav files with my uneffected voice or instrument, and then use it a raw
content for looping fun on the airplane, hotel room, etc.
Here's how the system looks now.