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Re: software looper



Maybe not a very big market, but definitely a big interest! However,
fact is that there is no software looper available today that supports
both Windows and OS X ("Mac / PC"). But I'm not sure it would be a
smashing marketing point either, since it seems most computer users
stick to one system.

Per


On Wed, Jun 18, 2008 at 4:12 AM, kanguru007 <kanguru007@gmail.com> wrote:
> Hi.
>
> I'm a games developer and an amateur musician.
>
> I needed to play some looper files in a game and unknowingly I started
> writing a software looper.
>
> I would like to develop it further but I have to "put food on my
> family" so I'd need to make it into a viable commercial product.
> 
>____________________________________________________________________________________________
> I'll tap into the collective knowledge of this list and ask: is there
> a market for an innovative Mac / PC software looper?
> 
>____________________________________________________________________________________________
>
> K.
>
> My development ideas:
> - low level real-time games-like programming
> - 10ms audio latency
> - 60 frames per second animated user interface 3D objects
> - camera moves around and zooms automatically
> - controllable with keyboard and/or midi control pedals/surface
> - mouse menus can be used but are only meant for learning
> - user timing is respected above all things
> - No hard looping, tracks are recorded linearly.
> Dubbing/layering/mixing/looping are done in real-time by the audio
> output code
> - loop-point audio click prevention code but the timing is never changed
> - tracks can be un-looped / re-looped / re-mixed
> - unlimited out-of-order multi-level undo/redo
> - seamlessly integrated audio tracks and midi sequencer tracks
> - fun and inexpensive but usable for serious work
> - scriptable playback
> - song rendering to 32 bits audio files
>
>



-- 
Greetings from Sweden

Per Boysen
www.boysen.se (Swedish)
www.looproom.com (international)
www.myspace.com/perboysen


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