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Re: software looper



More on your...

- 60 frames per second animated user interface 3D objects
- camera moves around and zooms automatically

...please.. im intrigued... BTW, what about making a looper for playstation 3? get some hardware doing the work? plus good graphics engine, thinks most LD people would be interested in new ways to interact with the loops, its almost the thig actually... All loopers loop,overdub  most multiply, divide, some do quantising, most go backwards, BUT... theres lots more, that the more dedicated among us are having to program ourselves in max or pd or whatever (not me)... I envisage a 3D interface, like that light table modular synth posted recently http://reactable.iua.upf.edu/
but ON screen...
What about a looper where you can physically place the loop in space, then chop in half with an axe, take half the loop with you, while you store the other half in the bank, plant your loop, overdub on it, water it, watch it grow, divide it into 256 mini loops, and spread them to left and right and above then multiply one to 5 times its size change its key and have it chase the other mini loops, the end comes when you  destroy the loops with the Blunderbus leaving microscopic traces shivering and glistening as they fade.

or am i way off..?
back to WoW...

--
www.markfrancombe.com
www.looop.no
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