[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Date Index][Thread Index][Author Index]

Re: loop windowing in mobius



OK, But I can already see some advancements.

1) (code I can nick from something Per once gave me I think)
Check What the current 8th setting is and skip to a bit of code that will do that (instead of just 16th)

2) Difine the 1┤s and 2┤s as a variables that change depending on how many times you hit the pedal.. cancelled and resetá by hitting any OTHER pedal.

3) (This I dont know) So that ONE hit will always loop the granule you are in right now, and continue FROM that point. (Instead of always starting at the start of the loop)

Mark

On Fri, Jan 7, 2011 at 11:38 AM, Simeon Harris <simeonharris40@googlemail.com> wrote:
i havn't tested this mark, so please let us know how you get on with it!


On Fri, Jan 7, 2011 at 10:34 AM, mark francombe <mark@markfrancombe.com> wrote:
Cool.. gonna try this approach later.. thanks Simeon!


On Fri, Jan 7, 2011 at 10:28 AM, Simeon Harris <simeonharris40@googlemail.com> wrote:
just had a thought

you could achieve a similar sound to loop windowing on the edp by using shuffle

if you write a script that has

shuffle 16 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

then you'll just hear the first 16th of the loop over and over

if you then do

shuffle 16 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2

then you'll hear the second

etc etc

if you then do a bounce of one of those 16ths onto a new track, you can multiply it up if you want to, but as you havn't actually changed the length of the loop, you could just overdub new material as normal, or use divide etc

the trick would be stepping through these different shuffle patterns, rather than having a separate script on 16 separate buttons. i suppose it's doable if you shuffle in 8ths, then you could have a bank on your pedalboard set up to do it

i don't know if you could use some if / then statements to select which shuffle to use - if the current granule is 1, then shuffle with granule 2 - something like this...

shuffle 16 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
if current granule is 1
shuffle 16 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
endif
if current granule is 2
shuffle 16 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
endif
etc

i know that's wrong, but you get the idea. if a variable could be assigned to each shuffle pattern, then you could say "if x=2" and assign a new value to x with each shuffle pattern

dunno...just riffing...my scripting isn't good enough...jeff? per?

sim




--
mark francombe
www.markfrancombe.com
www.ordoabkhao.com
twitter @markfrancombe
http://vimeo.com/user825094
http://www.looop.no




--
mark francombe
www.markfrancombe.com
www.ordoabkhao.com
twitter @markfrancombe
http://vimeo.com/user825094
http://www.looop.no