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You wouldn't chose the iPad for gaining processing power, so it might
as well be as good to focus on using it as a controller? Just the
other day the Lemur iPad app was released and according to what early
adopters say on the web this app now rules for touch screen control on
a budget (referring to original Lemur price tag). I have not tried
much of this myself though, as I prefer controllers that you can play
without the need of gazing at them.

If you want to use iPad apps that also process audio the challenge is
to get good quality audio into and out of the iPad. The Alesis Dock is
a piece of gear that does target this issue.

Finally, if you want to play around with the built-in audio ports you
may have to stand crappy fidelity for live input real-time processing
or to chose not to work in real-time. There are apps that can render
high quality audio files that can be exported, but to me that feels
like going back to 1995 when we first did that on ReBirth (not a very
intuitive work-flow as you need to plan ahead well)

Greetings from Sweden

Per Boysen

On Wed, Dec 14, 2011 at 4:28 PM, van Sinn <vansinn@post.cybercity.dk> 
> Rick Walker wrote:
>> I've been lent an iPad2 to use for a while.
>> It's a new world for me and I'm really enjoying learning
>> what's out there.
>> So far,  I have added   FL Studio Mobile HD, the Kaossilator Pro,  the
>> amazing SampleWiz and MorphWiz,
>> the Filtatron Moog synth app and the Animoog app.
>> I was wondering what other apps people have discovered that
>> they can highly recommend for apps to augment one's
>> live looping performances, specifically.
>> Thanks, in advance for your expertise and recommendations.
>> yours,   Rick Walker
> This begs a question: How much processing (and as such which ipad 
> version),
> is
> needed for (mostly) looping?
> I can't see looping requireing that much processing power - of course 
> unless
> really mangling the tone, which I won't be doing.
> --
> rgds,
> van Sinn