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Deconstructing LP1 LoopBegin and Quant Locations



I am trying to understand the LP-1's method for determining the location of loop beginnings and quantized loop sections, especially w/r/t incoming MIDI clock.


Imagine the following:


In MIDI Sync mode, with MIDI clock incoming, play a chord or note and let that ring while you initiate a Record operation into (masterTrack 1. Close the loop when you like.


The content in play at beginLoop marks where the loop begins, every time the loop plays through.


First question: Is it the case that the LP1 has no concept such as EDP's "Switch Quant" which would begin the loop at some point quantized to the incoming clock grid? Put another way: Is it true to say that the LP-1 begins its new loop at an arbitrary point in time,  but when we designate the close of the loop, the LP-1 will "round up" the loop such that it ends at a point in time that results in a cycle that repeats at intervals that are integer multiples of the beats or bars delivered by the MIDI clock...? 


Now, create new empty loop same length in Track 2.


Set Q steps to 8, for this example.


Now, press your Q-Replace switch a few times, and add bits of content, result should be content quantized to 8ths within the loop.


Second question: In my tests, I get varied results as how the quantized material relates to the beginLoop point.


My assumption would be that, once a loop is created, it would be "pre-quantized," divided into (in this case) eight implicit segments, and when we begin to add quantized content, that content is dumped into the closest bucket. I would also expect that the quantized segments would be positioned relative to either the loopBegin point, or better still, relative to the point on the MIDI clock grid nearest to the loopBegin point.


What I think I am finding, however, is that the quantization divisions may instead be generated relative to that arbitrary point in time where an "add quantized content"  event first occurs. It may even be that plus some small delay?  So, within the loop, the divisions all add up of course, but cannot be counted upon to align either to loopBegin (another arbitrary point?) or to any incoming MIDI time grid.


Can anyone confirm or deny?


Thanks for your brains,


Phil :)