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RE: Jam Man Noise
I missed the beginning of this. Who manufactures Jam man?
> -----Original Message-----
> From: MAT [mailto:miguel.barella@poyry.com.br]
> Sent: Friday, April 16, 1999 2:22 PM
> To: Loopers
> Subject: Re:Jam Man Noise
>
>
>
> >in the meantime I am excited and having fun using my Jam Man, but I have
> >noticed something that worries me-
> >I noticed some static noise every time a loop began
>
> This is the answer I got from Bob Sellon when I reported a
> similar problem with
> my Jam Man, I hope it helps to understand...
>
> Miguel
>
> " There are two possible causes for the noise I can think of; one you
> can fix the other you can't.
>
> When Jamman is slaved to an external MIDI clock it determines the
> end of the loop by itself based on the tempo of the clock and the
> number of beats selected on the front panel. If the operator
> tries to end
> the loop manually, the resulting loop will very likely be shorter
> than it should be. When the loop is too short, Jamman restarts the
> loop twice: once when the end of the loop (time) is detected and
> once when the correct number of MIDI clocks has come in. The
> solution is to let Jamman close the loop by itself (DON'T tap a
> second time). This will get the loops size to it's best fit.
>
> The second cause is based on the jitter on the incoming MIDI clocks
> and the resolution of Jamman itself. At best, Jamman can lock in a
> loop size to within half a millisecond (512us). The problem is
> that most MIDI clock sources have jitter (timing variations) in the
> same neighborhood. After the loop time is locked in, the
> priority in Jamman is
> to stay in perfect sync with the incoming MIDI clock.
> The problem is that the combined half millisecond resolution of
> Jamman
> and the jitter on the incoming clock result in the actual size of
> the loop changing very slightly every time through. As the loop
> size changes, Jamman either shortens the loop or replays the very
> beginning of the loop to compensate resulting in potential
> clicks and pops.
> With the PC itself being slaved the jitter gets worse
> and so do the clicks and pops.
>
> As I said, there is currently no work-around for this other than, as
> you said, not playing anything at the loop edge. The only other
> thing I can suggest (which is equally klugey), is to place
> something percussive at the splice point which will tend to
> mask the noise.
> I am looking at the problem, however, and will let you know if I
> come up with anything.
>
> If anyone out there has any suggestions on how to deal with this,
> I'd love to hear it.
>
>
> Bob Sellon "
>