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Re: Performance setup
> Anyone else?
> 
> In particular, I'm interested in learning how to control the
> effects/dynamics of concurrently-playing layers of a loop.  For instance,
> we have figure A and figure B playing over drone D.  What mechanisms do 
>you
> employ to alter A while not B or D?  To remove B?  To bring it back?
I hope others respond to this thread, because I am really into seeing
what you guys are up to... in addition I am very interested in answers
to the question above.
So here is my gear, although my groovy new Zvex Seek Wah is not
pictured.
       http://gisweb.cabq.gov/mp3/jason
Though I still feel like a neophyte looper, I can get some cool 
sounds going with my gear.  I still have difficulty transitioning 
between loops and parts and stuff.  Usually I get something going, 
play over it for about 2 hours and then hit the stop button... 
start somthing else and repeat.  Some of this I can blame on the
Headrush, which
doesnt allow the feedback to decay with you hit the stop button. As a
solution 
I'll use my Vortex to make small loops from the Headrush output, 
then things arent so abrupt when stop is hit. However, I would prefer to 
have better control of feedback on the Headrush itself.
There is a sound file on the above link which is my FIRST recording of
any looping efforts, and it was done with the gear pictured... 
it is 2 tracks of loopy guitar and a third overdubbed bass part.
This was done with the Headrush in Tape-delay mode rather
than Looper mode, and the Vortex was set to one of Andy Butlers cool
loop patches.
Great fun, I hope to get better at it.
Later,
-jas