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purpose of "Feedback" (was RE: repeater question)
First: many thanks for the responses/ clarifications regarding
"Repeater's"
feedback capabilities. Although it looks like I'll still need to keep my
multi looper set up (presently 2 DL4s, RDS8000, Vortex) the "Repeater"
will
fit in nicely and provide more options. Waiting for the day when all this
stuff can go on a notebook computer....
Second:
In a message dated 8/26/01 2:25:38 PM, sginn@airmail.net writes:
<< What is actual definition and purpose of "Feedback" and why would you
want to control it? >>
"Feedback" is basically the fade level of previous layers in a digital
delay/
looper. Control of this level lets you either freeze a loop (100%
feedback)
at its present state, let old layers fade as new layers are added (<100%
feedback), or let the loop on one looper fade as you're adding stuff to a
second looper. Runing multi loopers and hop-scotching betwixt and between
is
the best way (at least my favorite way) to continually evolve textures/
themes etc. One example that works effectively in a performance situation
is
to develope a real "pretty" ambient type texture on one machine, maybe do
a
little theme playing/ improv. over top, then start gradually building
darker,
more "violent"/ "frenzied", textures on another looper to the point that
your
original "mellow" texture (on machine 1) is now obscured. After building
things to a musical climax you then set machine 2 to gradually fade out
and
slowly, out of the aether, your original mellow loop appears. Playing
this
"tension/release" game is what makes linear music interesting, especially
in
extended improvs. - paul