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Re: OT: Drum machines vs. Human beings
Hi All...I have been away for a few days, and now have had the tenuous joy
of going thru this rather intensive thread on drum machines vs. humanity
and
some rather clever tricks to "personalise" drum machine loops.
I have had a good deal of experience with the public "distrust" of
mechanized rhythms. When I began doing looping shows I was quite into the
one man band aspect of things; I had set up a hefty pedalboard (at one
time
17 pedals!) and rack mount processing in front of the looper, and tended
to
process each OD'd pass to the extreme. To add to this, I would midi-sync
a
drum machine, mostly so that while using a JamMan I could move to seperate
loops whilst staying in sync. The drum Machine, would sometimes have
multiple pattern which would be footswitched for different feels or "song"
sections.
All in all I was fairly pleased with stuff I had worked out in the privacy
of my own home....but, once I strated playing out I realized there might
be
a problem "communicating" using this sort of technology. For solo bass
stuff (sans drum machines), no matter how heavily processed, looped or
"outside" the music was, the audience was mostly rapt with attention. The
whole concept of real-time loops was generally accepted, with a certain
level of mystery, with amazement. Yet, the minute the drum machines came
on
70% of the audience was lost. Many would just get up and leave. Such was
the general reaction to "sequenced parts" and "canned" drum machine sounds.
Well, I explained this dilemma to the most knowledable Rick Walker, who
suggested I stop using programmed drum sequences, and instead actually
play
the drum machine; bulding the drum loop from scratch for the audience to
witness. Hey, this worked, sort of. It seems most audience NEED the
entertainment factor of watching a musician do his/her thing....and
programming a drum machine in real timne did fill that void. Of course,
to
some watching someone hunker over a tiny SR16 is not too terribly
entertaining...something like a Kat or Octapad would very useful in that
sort of setup.
The other problem was the sounds which most drum machines have. This
dilemma
had been addressed on this thread (flanger, phasing,EQ etc) but one thing
I
found was to use two drum machines. One programmed with the "beats" and
one
with several "common feels" which could just percussive voices, or detuned
drum sounds which could be triggered, mixed, and sync'd via midi. This
proved to give a very 3 dimensional sound to the sometimes static drum
machine loops. If you run to a mixer, try running the drums in stereo and
inverting the phase on one side...this works some subtle magic also.
Yet..to wrap this up, I have since given up the drum machines, and now
(for
the past year of so) have been exploring playing percussive parts on my
bass
(a semi-acoustic Godin) via string mutes, dampening, rapping sections of
the
body or neck...and of course the infamous aligator clips. I am able to
very
deep, rich and polyrhythmical parts...even killing off one sewction and
rebuilding. Now, hearing about LoopIV makes this technique and an EDP so
promising!!!(the influence of Mr. LaFosse!!)
If I need "drum sounds" I use Fruity Loops and burn parts to a CD and
then
loop a section of that to initiate a real-time looping performance
(usually
I prefer using the bass, tho).
One last thing.....I have also recently switched my processing around now
favoring putting fx (which is now pretty much down to an M-One and
parametric eq) AFTER my looper; insuch processing the loops instead of
looping the fx. Using timed delays, and detuned delays, this creates some
very interesting polyrhytms whic can be "undone" by simply switching back
to
the original fx program (or to an different one). Just curious about how
many of you are setting up fx and loop mangling....
sorry about the length....
Max
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