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Re: re[2]: granular looping
man, that is a whole hell of a lot of work, i came
upon an easier way to do this with the overdub and
riding the feedback pedal whilst changing the phrase
times by glitching the cable aginst various things
i've found. i also do this with the Digitech units
riding the delay in real time via cv either hand or
foot controlled.
welcome, pf
--- Hedewa7@aol.com wrote:
> inna nother recent thread, this exchange twixt kevin
> g. & mr. flint yielded
> kim's EDP-oriented self-definition of 'granular
> looping'.
> the thread is quoted, herein, w/kim's explication at
> bottom: it seemed to me
> worthy of repeating to those interested in LoopIV
> who mighta missed it.
> so:
>
> At 05:50 PM 6/13/2002, Kevin Goldsmith wrote:
> > >Now I'm curious: how would things like unrounded
> multiply, 8th-quantized
> > >substitute, or SUS-insert be done on a
> Repeater/DL4/JamMan/Boomerang?
> > >
> >Unrounded multiply == Shorten loop, this can't be
> done on all loopers, but
> >it can be done on the repeater
>
> Sorry, that is not correct. Unrounded Multiply is
> not really equal to
> "shorten loop". It is a lot more powerful than that.
> Unrounded multiply
> lets you multiply a loop by an arbitrary amount, set
> by where you tap the
> start and ending points. It can be shorter or longer
> than the original.
> While you are creating this new-sized loop, you can
> simultaneously overdub
> in real time. This means you could create a new loop
> that is .87x of the
> original, or 3.4x of the original, or whatever you
> want. Over the top of it
> you could then have a new overdub of this new
> length. Since you can start
> at any point of your original loop, you can
> effectively create a new
> startpoint of your loop.
>
> The original question was about how to start with an
> ambient loop, and then
> evolve it into a rhythmical loop where the rhythm
> may not match up with the
> initial loop length. This is precisely the reason
> why we invented the
> Unrounded Multiply in the EDP, because this is a
> very common need.
>
> The great thing about it is you don't even need to
> pay attention to the
> loop lengths at all as you are creating this. So for
> example, you start off
> creating your ambient loop however you like,
> creating some texture and
> overdubbing on it or whatever. Maybe it's 5 seconds
> maybe 8, whatever -
> it's ambient. Then gradually as you create it, some
> point in the loop
> begins to feel like the "beginning", and that is the
> point where you want
> to start something more rhythmic. This may have no
> relation at all to the
> actual startpoint of the loop, but it doesn't
> matter. At the point where
> you want to start the rhythmic section, you tap
> Multiply and start playing
> the new part. Again, you don't need to pay any
> attention to loop lengths,
> just your playing. When you reach the end of your
> rhythmic bit where you
> want to set the end of the loop, you simply tap
> Record. Now you have a new
> loop that is the length of your rhythmic phrase,
> with however much of the
> original ambient bed repeated under it as happened
> to fit in that space.
> This is a very easy and organic thing to do.
>
> and no, the Repeater does not have a function like
> this, and neither does
> any other looper.
>
> In LoopIV, we've opened up new possibilities with
> Unrounded Multiplies,
> where it has become an important part of doing
> LoopWindowing and granular
> loops.
>
>
> >8th Quantized Substitute == overdub rhythmically
> (really replace
> >rhythmically, but lets say overdub because it
> produces a similar if not
> >the exact effect). I've done this on the repeater,
> DL4, Headrush and
> >Boomerang, I don't own a JamMan, but I've seen it
> done there too.
>
> again, you are not understanding the function. The
> notion of "quantized"
> control versus free or "unquantized" control of loop
> functions is unique to
> Loop and the Echoplex, which is the only device that
> lets you choose. The
> repeater does not have any such concept. It's
> functions are either
> quantized or not, and you do not have a choice. Same
> with all other
> loopers. I find the Repeater tends towards
> quantizing the control actions,
> since it tends to be aimed more towards dance music
> production where
> precise rhythm is important. Most other loopers only
> have unquantized
> action, where functions always happen immediately.
> This tends to work
> better in ambient loops, but can be a problem when
> you want the tight
> rhythmic accuracy. The EDP lets you work either way.
>
> In LoopIV we have expanded the quantizing
> possibilities in some really
> interesting ways. It used to be in LoopIII that
> having quantize on only
> forced control actions to happen at the next cycle
> boundary. (in EDP-speak
> the cycle is the basic initial loop length set by
> Recording the loop, using
> multiply or insert lets you create longer loops that
> consist of multiple
> cycles.)
>
> LoopIV now has two new values for quantize, 8th and
> Loop. Quantize=Loop
> means that if you have multiplied the loop, any
> functions you do will wait
> until the next overall loop boundary instead of the
> next cycle. This can be
> really practical in use.
>
> Quantize=8th is interesting because it lets you
> subdivide the cycles for
> the quantizing boundaries. It actually subdivides
> according to the
> 8th/cycle parameter, so you can make it anything you
> want. The default for
> 8th/cycle is 8, so normally it subdivides to 8th
> notes. You could just as
> easily set it to 4 for quarter notes, or 5 or 13 or
> whatever. What this
> does is precisely quantize any action you do to the
> next 8th boundary in
> the cycle. This lets you do interesting things like
> replace exactly one 8th
> note, for example. Or make sure reverse always
> starts exactly on the beat
> so that your loop doesn't fall out of rhythm while
> going in and out of
> reverse.
>
> Above I think you are trying to imply that you just
> do the same thing
> manually, which is certainly possible. What you will
> find though is you can
> never be as precise as the machine (and maybe you
> don't want to be.) Using
> quantize=8th is great when you do want that machine
> like precision. It is
> also great when working with very fast tempos, where
> trying to tap in and
> out of a function in exactly one 8th note is too
> difficult. The results of
> using this function can sound a lot like using a
> step sequencer, and it's a
> lot of fun.
>
> The next confusion you have is over the functions
> Replace, Substitute, and
> Overdub. These functions have similarities, but they
> are not the same.
> Everybody knows overdub, that is where you play
> something and it is added
> on top of whatever is in the loop, and both new and
> old remain. Replace is
> a very immediate function, where the current loop
> audio immediately drops
> out when it is pressed, and whatever you play during
> that time replaces
> what was there. Only the new thing remains.
>
> Substitute is another new function in LoopIV, and is
> also unavailable in
> any other looper. Substitute is similar to replace,
> except the current
> audio in the loop doesn't disappear while you are
> playing the new bit. You
> still hear the existing stuff as you play, which can
> be very useful for
> maintaining the feel, or giving a sense of
> continuity to the listener. Then
>
=== message truncated ===
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