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Re: Sonars loop construction
Hi cu,
Jesse uses Sonar, I think.
Michael
At 12:07 AM 5/19/03 -0700, you wrote:
>sorry,michael yes i wanted to know more about the
>looping capabilities of Sonar but(apart from home
>projects with acid) i havenīt done any live looping
>with software.
>cu
>L.a
>
>
>
>
>
>--- Michael Clark <mcl451@airmail.net> wrote:
>> Hi,
>>
>> Jesse posted the reply regarding Sonar. I use
>> Cubase and SX.
>>
>> Or, are you asking about various uses of looping via
>> computer software?
>>
>> Thanks,
>>
>> Michael
>>
>>
>> At 03:37 PM 5/18/03 -0700, you wrote:
>> >Hi there Michael,
>> >I also use Sonar but havent really seen the
>> advantages
>> >of the loop construction.Do you do a lot of loop
>> work
>> >with it?
>> >L.a
>> >
>> >
>> >--- Jesse Ray Lucas <jlucas@neoprimitive.net>
>> wrote:
>> >> Michael-
>> >>
>> >> Man, I wish Sonar worked like that. I'm
>> using a
>> >> sequencer called "MIDI
>> >> Maestro" (www.midimaestro.com) to do what you're
>> >> talking about live (having
>> >> certain sections in the song that loop until I
>> send
>> >> the sequence a message
>> >> to continue). I guess I would rather use
>> dedicated
>> >> hardware for this job
>> >> though, if I could find something that would do
>> it.
>> >> It would be nice if the
>> >> medium I compose in -- Sonar -- was capable of
>> this,
>> >> as I will be taking my
>> >> PC out anyway to use as a standalone Kontakt
>> >> sampler. It's kind of
>> >> ridiculous that it's not. Oh well. Maybe in a
>> >> future release. Anyway, I
>> >> have a great deal of interest in this thread,
>> >> because I'm looking for the
>> >> same thing. Not the MPC style of breaking the
>> song
>> >> into sections and
>> >> triggering them from pads. Just one long MIDI
>> file
>> >> that has pointers in it
>> >> for looped parts.
>> >>
>> >> I have thought about using a sampler like
>> Bill
>> >> suggested on LD. An Akai
>> >> S6000 can have 256MB of memory, which means about
>> 25
>> >> minutes worth of stereo
>> >> audio. BUT, if you want to have one instrument
>> that
>> >> you can dynamically
>> >> mute and/or effect, then you would have to have
>> it
>> >> as a seperate sample, so
>> >> your time would go down to 12.5 minutes. If you
>> >> want several instruments
>> >> (samples) to be able to control independently,
>> then
>> >> your sample time
>> >> continues to be reduced. I don't think this is
>> the
>> >> answer for what it is we
>> >> both seem to want.
>> >>
>> >> -Jesse
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Michael Clark" <mcl451@airmail.net>
>> >> To: <Loopers-Delight@loopers-delight.com>
>> >> Sent: Sunday, May 18, 2003 11:54 AM
>> >> Subject: Re: Live Performance Hardware Looping
>> >> Equipment Question - Need
>> >> Help
>> >>
>> >>
>> >> > Hi Bill,
>> >> >
>> >> > Thanks. I am hoping to find a unit that works
>> >> sort of like cubase in a
>> >> > hardware form: the song is completely composed
>> >> and recorded with loop
>> >> > points positioned in parts of the song. To
>> loop a
>> >> part, i simply tell the
>> >> > unit to loop that part. When i tell the unit
>> to
>> >> stop looping, the song
>> >> > then continues - as it would in cubase or
>> another
>> >> software program.
>> >> >
>> >> > I'm very accustomed to working with a variety
>> of
>> >> software programs. Maybe
>> >> > the hardware world - for this type of
>> application
>> >> - hasn't really caught
>> >> > up, or functions very differently.
>> >> >
>> >> > A sampler may work, but some of the songs are
>> 20
>> >> minutes long. May be a
>> >> > RAM issue with the sampler.
>> >> >
>> >> > I do know that Cirque du Soliel works this way,
>> >> but the samples are mainly
>> >> > sort intros, rather than long songs.
>> >> >
>> >> > Michael
>> >>
>> >
>> >
>> >=====
>> >www.labalou.com
>> >
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>>
>
>
>=====
>www.labalou.com
>
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