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AW: Real-time "Beat Splitter" ?
It works in a FireworX - and I'm almost sure it would work in an Orville or
KSP8.
> -----Ursprüngliche Nachricht-----
> Von: Buzap Buzap [mailto:buzap@gmx.net]
> Gesendet: Mittwoch, 12. Juli 2006 10:04
> An: Loopers-Delight@loopers-delight.com
> Betreff: Real-time "Beat Splitter" ?
>
> Hi Loopers
>
> I was wondering if there is something like this available:
> The idea is to split up music in real-time (!) into it's
> beats and route the beats separately though various effect sends.
>
> So, imagine something like a stepsequencer, but instead of
> constructing music out of beats, you _deconstruct_ the beats
> of the music.
> I imagine a DJ using it like this:
> - DJ is playing some music with dense rhythm and harmony
> (i.e. 4/4 meter)
> - First, you sync the "Beat Splitter" with the music (tap,
> beat detect, midi sync...)
> - You have 16 buttons like a step sequencer for 16 beats
> - You can route each beat separately to various effect routings, i.e.
> - route beat 1/5/9/13 to FX Send 1 to modulate the bass drum
> - route beat 3/7/11/15 to FX Send 2 to boost volume level
> (shift rhythmic center)
> - mute some beats completely for percussive effect
>
> And all this would work in real-time while the music is
> playing (or maybe with 1 bar delay).
> The DJ could play around with effects, mute some beats for
> effects or shift the meter i.e. to 12/16 for a triplet effect etc...
>
> I know that Ableton Live can do some of these features (esp.
> with MIDI) but is there some software - or even better -
> hardware that does this?
>
> Talking about market recently, I think that would be an
> EXTREMELY cool piece of gear to have: a hardware real-time
> Beat Splitter...
>
> Any ideas?
>
> Best regards
> Buzap
> --
>
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