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Re: KP3
Howdy,
Metalic,tinny,canny? Check your input levels to make
sure they're not too hot, then start stuffing tissue
paper/foam between the spring coils. post eq and pre
limiting help too.
Tig
--- mech <mech@m3ch.net> wrote:
> At 8:45 PM -0800 12/29/06, mark sottilaro wrote:
> >Is the pad really quantized, or does it just work
> more
> >like the kp2 does when you're using a MIDI synced
> >effect?
>
> Well, I got one over the holidays, so here's the
> "horse's mouth"
> speaking, as it were.
>
> I can tell you that rather than being truly
> quantized, there's
> interpolation going on in there that prevents you
> from actually
> hearing it on most of the patches. In fact, the
> main place that I've
> actually noticed any quantization of the pad is in
> the synth & drum
> patches (the tones available are discrete notes,
> rather than
> theremin-like glides), or the EQ type patches where
> you have the pad
> divided into 4 or 8 bands that can be individually
> controlled. Those
> patches intentionally depend upon dividing the pad
> up into discrete
> units. They'd be radically different if you didn't.
>
> Things like the filter patches don't exhibit any
> sort of stepping, if
> that's what you're worried about. It behaves just
> like the KP1 and
> (I'm assuming) the KP2.
>
> I've also noticed some of what could be referred to
> as quantization
> on some of the loop sampler patches, but it's not a
> bad thing. The
> Auto-BPM function on this thing rocks; it's very
> good. Then, the
> loop sampler grabs a slice based on a beat value
> depending upon where
> you manipulate the pad. Depending upon where you
> slide, you can
> manipulate the size of the slice between, say, a
> half-note and a
> quarter-note. This is done as a jump between those
> values. It would
> be a slightly different effect if there were a
> smooth transition in
> the slice size after it had been grabbed, but I can
> imagine it being
> a nightmare if you accidentally get your finger a
> sixteenth of an
> inch off in the initial sampling and grab one and
> .87625th of a beat.
> As it is now, the effect is more musical.
>
> I've been having the most fun with the granular and
> loop-sampler
> stuff. You can almost think of it as the hardware
> equivalent of some
> VST's like NI's FastFX or Bram's (SmartElectronix)
> SupaTrigga. Okay,
> you really can't do the random slice re-ordering of
> those programs,
> but for some nice granular glitchiness and "Max
> Headroom" type
> stutter effects, this thing is really cool. The FX
> Release delay is
> also nice for adding a few extra synced-beats to an
> effect,
> especially if you're tapping the pad morse-code
> style.
>
> The effect I'm the most disappointed in is the
> reverb, but then again
> I'm a bit of a reverb-snob. It sounds too
> metallic/tin-canny for my
> tastes; reminds me of some of the early Zoom's.
> Then again, I knew
> plenty of people who really dug those same Zoom's,
> so YMM definitely
> V.
>
> Oh, and the manual sucks, BTW. You don't get much
> sense of what it
> can do without playing with it -- simple trial and
> error.
>
> Overall, I'm having a lot of fun with it, and with
> the new
> illuminated pad it's definitely got the
> stage-presence thing down.
>
> --m.
> --
> _______
> "No more building up; it is time to dissolve..."
>
>
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