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OT: Wii "Head Tracking" Hack...
Off topic, but I know this will probably be of interest to some of
the Max-MSP hackers on the list, at least.
http://www.youtube.com/watch?v=Jd3-eiid-Uw
In short, this researcher has found a way to do quick-and-cheap head
tracking using inexpensive Wii hardware. This causes the objects on
the screen to move their perspective in relation to the computer
operator (errr, just watch the video; you'll see what I'm talking
about). While this sort of thing has been available in university
Virtual Reality labs for quite a while ("goggling in" to an
environment using headgear), I don't think it's been readily
available using cheap mass-produced components.
I think you could pretty easily combine this hack with other
"immersive" 3D controllers. Imagine combining it with something like
a Powerglove, or some of the Eowave body interfaces. Not to mention
that Darwin Grosse has already coded (and performed with) a bunch of
Max-MSP routines that let you use Wii controllers to play music.
It seems the next step would merely be to program the proper objects
into the computer, and you could literally have a fully spacial
interface to play/manipulate your compositions through in real time.
Imagine combining an immersive interface with something like the old
Sonasphere program, which allowed you to compose sound by moving
balls in space relative to one another (
http://www.sonasphere.com/?page_id=2 ). A program in that vein might
lend itself to a fully spatial interface very easily.
Looks like it could be fun!!! :)
--m.
--
_____
"take one step outside yourself. the whole path lasts no longer than
one step..."