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Re: Logelloop multitrack realtime audio looper for MAC OS 10.4 and 10.5
FYI, you can download it and try it out before buying. that might be
a good way to answer your questions, just a suggestion.
On Dec 30, 2007, at 4:48 AM, Mech wrote:
> At 10:55 AM +0100 12/30/07, Philippe ollivier wrote:
>>
>> The 2048 sample lag is necessary with the algorithm we use to
>> pitch the sound.
>> We choose the better sound quality everywhere in logelloop and in
>> this case good quality often says "non realtime".
>>
>> Yes we are working on eliminating this lag, but i can't promise a
>> release date.
>
> I understand. This is obviously still a very early stage in the
> product, and I certainly appreciate the emphasis on quality. I was
> merely a bit concerned that this latency might be a permanent thing.
>
> A couple of quick follow-ups: I noticed upon re-reading the
> description that the docs state that, "TIME and PITCH functions
> introduce a latency of 2048 samples...". But they don't mention
> that the SPEED parameter is subject to this. Does that mean that
> the lag only affects instances where you are manipulating time and
> pitch independently of each other?
>
> Many of us are used to "tape style" time/pitch-shift by now. While
> independent control of time and pitch (ala the Repeater) is
> certainly very(!) cool, I think that if the Speed function were
> latency free, it might be possible to get by until the Time and
> Pitch lag is resolved.
>
> I noticed there's not a real Feedback parameter, but I'm a little
> confused with Auto-Fade. Does Auto-Fade take effect on a per-track
> or per-loop basis? If on a per-track basis, might it be possible
> to use Auto-Fade as a Feedback function? Failing that, could you
> use the Delay effect to do true Feedback-enabled looping and still
> have first-loop capability? Alternately, could a Macro be used to
> gradually lower the volume of each individual track once they're
> closed, somewhat imitating Feedback functionality?
>
> Is there a way to use two of the "built in" effects simultaneously
> (for instance, Convo or Granulateurre feeding into Delay)? I'm not
> seeing an obvious way to do that, but I may be missing something.
> Any plans for AU compatibility? Also, has anybody yet tried
> loading in a Bidule Group or Reaktor Ensemble to get a larger, more
> complex effect chain (as opposed to only two auxes)? If so, what
> kind of latency have they experienced?
>
> Sorry to "grill" you like this, Philippe. I wouldn't be firing off
> so many questions if it didn't look like an interesting product,
> though. :)
>
> Thanks!
>
> --m.
> --
> _____
> "Image is blasphemy. Text is heresy. The spoken word is a lie."
> ( x ) <--- you are here.
>