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Re: Logelloop multitrack realtime audio looper for MAC OS 10.4 and 10.5



FYI, you can download it and try it out before buying. that might be  
a good way to answer your questions, just a suggestion.


On Dec 30, 2007, at 4:48 AM, Mech wrote:

> At 10:55 AM +0100 12/30/07, Philippe ollivier wrote:
>>
>> The 2048 sample lag is necessary with the algorithm we use to  
>> pitch the sound.
>> We choose the better sound quality everywhere in logelloop and in  
>> this case good quality often says "non realtime".
>>
>> Yes we are working on eliminating this lag, but i can't promise a  
>> release date.
>
> I understand.  This is obviously still a very early stage in the  
> product, and I certainly appreciate the emphasis on quality.  I was  
> merely a bit concerned that this latency might be a permanent thing.
>
> A couple of quick follow-ups: I noticed upon re-reading the  
> description that the docs state that, "TIME and PITCH functions  
> introduce a latency of 2048 samples...".  But they don't mention  
> that the SPEED parameter is subject to this.  Does that mean that  
> the lag only affects instances where you are manipulating time and  
> pitch independently of each other?
>
> Many of us are used to "tape style" time/pitch-shift by now.  While  
> independent control of time and pitch (ala the Repeater) is  
> certainly very(!) cool, I think that if the Speed function were  
> latency free, it might be possible to get by until the Time and  
> Pitch lag is resolved.
>
> I noticed there's not a real Feedback parameter, but I'm a little  
> confused with Auto-Fade.  Does Auto-Fade take effect on a per-track  
> or per-loop basis?  If on a per-track basis, might it be possible  
> to use Auto-Fade as a Feedback function?  Failing that, could you  
> use the Delay effect to do true Feedback-enabled looping and still  
> have first-loop capability?  Alternately, could a Macro be used to  
> gradually lower the volume of each individual track once they're  
> closed, somewhat imitating Feedback functionality?
>
> Is there a way to use two of the "built in" effects simultaneously  
> (for instance, Convo or Granulateurre feeding into Delay)?  I'm not  
> seeing an obvious way to do that, but I may be missing something.
> Any plans for AU compatibility?  Also, has anybody yet tried  
> loading in a Bidule Group or Reaktor Ensemble to get a larger, more  
> complex effect chain (as opposed to only two auxes)?  If so, what  
> kind of latency have they experienced?
>
> Sorry to "grill" you like this, Philippe.  I wouldn't be firing off  
> so many questions if it didn't look like an interesting product,  
> though.  :)
>
> Thanks!
>
>       --m.
> -- 
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