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Re: My Revised MAX/MSP Looping/Effects Rig
Enjoyed listening to this -- kind of like real-time musique concrete.
This year I promised myself that I wouldn't acquire any new hardware
or software -- that I want to master the equipment that I have.
Having said that, I keep visiting the MAX/MSP website and may break
down and get it.
The only "hold up" is that I like to notate my music and max/msp
doesn't have notation. If it would run as a VST plugin, then I could
manage the Notation on the Cubase side and the processing on the
MAX/MSP side.
-- Kevin
Quoting Krispen Hartung <khartung@cableone.net>:
>
> Thanks! In this case, I fixed the frequencies to that of the last
> three frets of my guitar (highest notes). So, whenever I played the
> highest note, it triggers random looping, random effects for the second
> highest, and random effect parameters for the third highest. There is
> a patch that I use, created by the inventor of max/msp himself, which
> analyzes the frequency of your aud8io input and displays it in
> numerical frequency format (e.g. 100.44, 455.345, etc). After that, I
> use a conversion patch that maps frequency to plain old numbers, 0, 1,
> and 2. Each of those numbers triggers one of the three random
> functionalities. I could have max convert the requencies to MIDI, like
> what I did with my max/msp guitar synth, but in this case it was not
> necessary. I just needed a basic integer to associate with a random
> functionality change.
> Kris
>
>
>> Hi Kris,
>> This is great! I really like the spontaneous application of loops/fx.
>> Does max determine the frequency of the '3 high notes' and convert them
>to
>> midi?
>>
>> -Qua
>>
>> -----Original Message-----
>> From: Krispen Hartung [mailto:khartung@cableone.net]
>> Sent: Sunday, July 06, 2008 2:15 PM
>> To: Loopers-Delight@loopers-delight.com
>> Subject: Re: My Revised MAX/MSP Looping/Effects Rig
>>
>> This is a clip of just some of my stream of consciousness playing today,
>> which demonstrates the new random functionality of my max/msp system.
>...
>>