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Re: Looping Strategies
>
> Per wrote:
> One of the most difficult techniques in looping is to make
> the music evolve into orchestration and arrangement quickly enough.
>
> What techniques do people fall back on in order to make the music
> interesting listening right from the start?
>
I organize my loops into four* categories:
1) Very Short Loop (VSL): less than one measure long
2) Short Loop: lasts from one to four measures (< 10 seconds)
3) Long loop: greater than four measures (> 10 seconds)
4) Manual loops: done without hardware -- the musician simply repeats
a passage
*note: simple loops with no processing
Very Short loop
. advantages
can be used to set up a tempo -- helps to keep things in sync
can be layered quickly
easy to create syncopation by sending to multiple VSLs of
different lengths
. disadvantages
static harmony and texture
quickly becomes monotonous
Short Loop
. advantages
can be layered relatively quickly
imitative textures (i.e., rounds and canons) work well
possible to build a simple harmonic progression (up to four chord
progressions possible.
. disadvantages
harder to layer the parts in sync without the use of a metronome,
click, or underlying rhythm
texture is percieved as static
hard to move forward to another section of music
Long Loop
. advantages
allows complex harmonic progressions
allows complex and varied textures
not perceived as repetition (if the loop is long enough)
. disadvantages
difficult/impossible to sync without the use of metronome,
clicks, or some underlying rhythm
to build up layers is time-consuming
difficulties with loop time-slippage (depends on
hardware/software and syncing capability)
Manual Loop
. advantages
all the flexibility of a live performer -- the ability to
modulate, change tempo, etc.
dramatic -- if the performer "loops" mechanically the listener
may percieve a loop-machine rather than the performer thus, when the
performer breaks out of the loop it can be quite jarring/dramatic
. disadvantages
in the absence of any other instruments or tracks, this can start
to sound like excercises rather than "music".
Currently, my finished looped music has utilized Very Short Loops,
Short loops, and manual loops. I am working on music that uses Long
Loops now but haven't performed any of it yet.
Since my work requires synchronized musical lines, I tend to send to a
VSL to establish a tempo. While listening to the VSL, I can then send
to Short Loops.
Often I'll do both -- sending to a VSL (delay) with say, 50% feedback
and, in turn, laying this down onto a Short Loop. Again, to play on
the tails of the delay keeps things in sync. One could build a long
loop in the same manner -- the main issue is sync*.
(*note: I like to loop music that is quite rigidly in sync -- for
music that is sustained the sync may not be as critical a factor).
I tend to favor music that immerses the listener without a long
introduction. The VSLs and Short Loops are effective because one can
build up a texture quickly.
To create music that holds the listeners' attention is always a
challenge -- whether the music is looped or not.
To buid up a loop is pretty easy for me -- the tough thing is to move
forward from one loop to the next -- once the "machine is running" it
tends to anchor a piece of music, for better or for worse. Sometimes
I do a kind of "cross fade" -- I fade out an already-playing loop
while I build up the next loop. Often, I use manual loops as a way to
move from one section of music to the next, too.
-- Kevin