[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Date Index][
Thread Index][
Author Index]
LOOPER AS SOUND ENGINEER was distortion,overdrive,fuzz,crunch,specialsauce,secret goo (goo especially)
SJAACK wrote:
"Also true, but only to a certain part to blame on the artist, simply
because
you as an artist usually do lack detailed info on the properties of the
room and the pa system. "
Actually Sjaack, I don't completely agree with you about this one
statement (and with me and you
that means a disagreement on about 1% of all things we have in common
<smile>)
Because we can make entire loops and let them play, we are some of the
few artists in the world
who have the ability to let the loops run and then go out into the room
or venue and listen to what
the PA sounds like.
Additionally, we are mixing ourselves, live in realtime with whatever
DSP processing we will be using
on the individual elements so this means that we can send the monitors
EXACTLY what the final
mix will be and listen ourselves while onstage. There may need to be
some compensation because
monitors (or in ears) will have a different sound than the house PA with
the room factored in, but this
is what Sound Engineers (if they are good) have to do on a continual basis.
Another thing is that we now live in the age of very inexpensive digital
parametric EQs that have the ability
to set presets for every room we encounter.
This makes it possible to walk into a room, do your soundcheck like
normal, then walk out into the room
and make adjustments for all the standing waves that amplify certain
annoying frequencies and compensate
for all the timbral masking and phase cancellation that the room adds to
the sound.
Then, voila, make a preset so that every time we come back to this
acoustic space, we can compensate
for the room's sound immediately.
It makes it tougher as this forces us to be professional sound engineers
along with all the other hats that we
wear looping live in front of an audience.
If we are good, we do have to become instrumentalists, arrangers,
composers, producers and sound engineers if we are going to
carry all of this off live.
This fact, however, actually makes me have the opinion that we are
possibly able to
evolve at a potentially much faster rate than musicians who only play in
band settings.
*********
all of this makes me want to start this separate thread and talk about
our experiences with being
sound engineers for ourselves.
What gear helps us with this. What problems can occur. What are some
of the physical principles
of acoustics and psycho acoustics that can help us to be better listeners.
I just proposed a Master class for the 2009 PASIC convention, called
TIME and TIMING: cultivating deep listening utilizing live looping
devices and laptop computers
I'm really into this concept of deep listening. I think a lot of
musicians mentally project what it is that they want to
sound like on live performance rather than actually listening to what is
happening.
This happens really frequently in rhythmic looping but I think it's also
very apropos for mixing ourselves as well.
I realize in my last live gig a couple of nights ago, that I was too
frazzled by equipment failures and a consequently
too rushed sound check to really listen deeply to my sound. I was
able to listen pretty attentively to what I was actually
looping but I didn't really check in nearly enough with my sound.
Arrrrrggggghhh, I also misplaced a specialty cable and couldn't hook up
my subwoofer either.................that one hurt as
I was counting on it to give a couple of frisbees the sub frequencies
necessary to really sound like a kick drum.
Okay, I digress:
LOOPERS as SOUND ENGINEERS: How do we cultivate deep listening and
better sound by ourselves?
In the