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Re: RECOMMENDATIONS for EFFECTS PROCESSING on upcoming tour



I finally understand what you are talking about. Yes that's right! But
I doubt it will be a problem for Rick.

The fact that no technology can compensate for latency in real-time
processes is so fundamental that I didn't understand that you brought
that into the picture (I never meant to question that). What I thought
you meant was the latency compensation in Mobius (that I had mentioned
in the post you were quoting) and that is only a simple fix to shovel
the latest overdubbed layer earlier in time to match where it was
played regarding older loops. What I said is that this latency
compensation doesn't get tilted by Rick kicking on his retrigger pedal
- unless in the middle of an overdub/multiply process.

Greetings from Sweden

Per Boysen
www.boysen.se
www.perboysen.com



On Wed, Feb 25, 2009 at 4:39 PM, andy butler <akbutler@tiscali.co.uk> 
wrote:
> If you have latency compensation, it only changes the playback
> position from the audio buffer.
> Response time isn't improved at all.
>
> So, if you're using latency comp, and you re-trigger a loop then
> playback won't start any earlier. All that happens is that playback
> starts at the "non-compensated" time, but it starts from a point that
> keeps the audio in sync....so you lose the first note to some extent.