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Re: Any Amplitube 3 early adopters here?



I grabbed the demo, it's more than decent. Guitar Rig really stepped things up in versions 3 and 4( I currently use gr4). As a consequence, I would imagine AT3 is at least as good, if not better, given that it's coming out almost a full year later than GR4. I can say that CPU demand, at least in the demo is much lighter than AT2, and the amp models sound fantastic! I've only tried out the demo though, so keep that in mind.
You should check out GR4 as well, 3 was a huge step from 2 (which I refused to use, it sounded so digital and generic) with distortions gaining real sounding tone, and the amps starting to sound great. With 4 however, they've hit it out of the park(save for the bugs, which suck like not being able to use the looper) with the simulations and effects routing, and the new control room function, where you use up to 10 different mics on a cabinet. Both AT3 and GR4 are insanely good pieces of software!

On Sun, Mar 7, 2010 at 6:46 AM, Per Boysen <perboysen@gmail.com> wrote:
Anyone tried out the amp/speaker/mik/effects simulating software
Amplitube 3 yet?

These days I have totally migrated to laptop driven performance tools
for live playing and the first guitar amp simulator I found that I got
a good sound out of was Amplitube 2, particularly the Jimi Hendrix
edition (but I find some parts of the Metal edition useful as well).
When examining NI's Guitar Rig I found that GR didn't sound as good to
me but offered a very cool and flexible effect routing system within
the plug-in. I don't own GR, and won't buy it because of the sound
issue, but I have been dreaming lately about certain step sequencing
based effects and now Amplitube 3 suddenly comes around offering some
these effects: stepfilter, stepslicer, tapdelay, rezo, swell.

http://www.ikmultimedia.com/amplitube/features/

I'm interested in hearing any experiences with these effects in AT3.
Also in hearing about the CPU demand of AT3. AT2 is bit too CPU
demanding here to set up dual input stacks, which is what you use with
a Chapman Stick since it puts out two signals. I have no problem
running dual stacks by using Apple's AmpDesigner in Mainstage and it
sounds just as good to me as Amplitube, but I have found no good
solution for such step sequence based effects in Mainstage. So if the
CPU issue will be cool I'm thinking that AT3 would be useful for
building an "enhanced custom mainstage" in Bidule (I think some stuff
can be set up better in Bidule compared to the default functionality
in Mainstage that can't be user customized, for example decay
preservation when switching sound patch).

Greetings from Sweden

Per Boysen
www.boysen.se
www.perboysen.com