[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Date Index][
Thread Index][
Author Index]
Re: hardware looper with multiply
Yes, I think I see your point but I was thinking more in terms of the
final result from a sonic point of view. From that perspective the same
result can be obtained with many products whether or not they have such
functionallity explicitly defined. Since I only have experience with the
Boomerang III here's how I would do a similar thing:
1-Start with a blank slate in the parallel modes,
2-Press loop 3 to begin recording the 'kernel',
3-Press loop 1 at the kernel's end
(lp 3 is now the 'master' and playing back, lp 1 is now recording)
4-Once in the last 'round' press lp 1 again and let it continue recording
until the next master restart at which time it will begin playback and
will be locked to the loop 3 master. Note that lp 1 can be any number of
master cycles desired and that number can be decided 'on the fly'.
Anyway, only three button presses, no pre-definition of loop lengths or
multiple presses to accomplish same and it seems to me the end result is
the same as a typical Multiply scenario.
All I'm really saying is that someone shouldn't feel limited because their
looper doesn't have this capability as a built-in function since there may
be other ways to achieve the same sonic result. I would assume this would
apply to some of the Boss loopers and others as well. BTW, dividing is
also poassible by making the master very short (e.g a beat), making lp 1
the psuedo-master and then creating additional loops which can be longer
or shorter than the psuedo-master. This does require more attentive button
timing but can be done and, once again, doesn't require anything more than
real-time loop operations.
Just food for thought.
G
-----Original Message-----
>From: andy butler <akbutler@tiscali.co.uk>
>Sent: Jan 6, 2012 3:52 PM
>To: Grant <grantmepeace@mindspring.com>
>Subject: Re: hardware looper with multiply
>
>Grant wrote:
>> You might also want to find another recent thread on this subject.
>>It seems there are many ways to accomplish the "multiply" function
>> even on loopers which do not have a dedicated button as such.
>
>Yep, but we wouldn't call it 'Multiply' unless the length
>of a loop is changed.
>
>To achieve it by creating another loop is called
>"Bounce" on the LP1, NextCopy (or NextMult) on the EDP
>or otherwise call it "Resampling", especially if from one device to
>another.
>
>> Basically it means you can create a short loop and then add another
>> layer on top of it which may be longer than that first (short) loop.
>
>that's rather a description of "Recording another loop" ;-)
>
>Some devices allow that a subsequent loop can be added with
>a length that's an exact multiple of the first.
>Just as useful as 'Multiply' itself...but different.
>
>The term "multiply" is also used to describe when the loop is shortened.
>(although the term "Divide" is used on many loopers' wish-lists referring
>to an accurate shortening to a 1/3 or 1/2 or some such)
>
>
>> It appears there are many ways to skin this cat.
>
>
>:-)
>Multiply (and related techniques) is where looping starts
>to get interesting.
>
>andy
>
>
>
>
>