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Robert L Williams said: > If your collaborators are not improv based and you're working > with "standard" song structures, how do you integrate loops? > Intros and Finales are the most natural places, but I'm interested > in blurring the lines. Matt McCabe wrote: Although not a true loop per se, I'm been experimenting with setting up my JamMan with a long delay time that corresponds to the tempo of the song (normally 1 or 2 bars) with a feedback setting of 4 to 8 (depending on the sound I'm shooting for). Then I manually loop the guitar part (i.e. I physically play it over and over) into the delay line. This enables me to play off of the delay and produce loop-like textures while following the chord structure of the song. The level of the delay line is set "behind" the live guitar....so that the repeated figure adds atmosphere without conflicting with the live (manually looped) guitar. Snip... I enjoy using around 1.5 second delay with regen on an exp pedal controlling input level and a second controller from somewhere controlling regen. Either another exp pedal or a knob or a cc toggle on my PMC-10. Setting the regen at a appropriate decay time and then swelling echo pads on preferred notes produces nice dense backdrops during solos as well as allows chords to float across bar lines while moving on to other figures. These are short "loops", but with that regen attached to a controller they can become quite long and provide dense segueway material if desired. With a JamMan or Plex you can just tap in a longer length and crank the regen for 'real' looplike happenings. My LXP15 has a couple of algorythyms which when regen hits 100% they lock out wet input, which is pretty useful for quick pad-like atmospheres. I also really enjoyed using the JamMan for triplet delay as well ala Edge from U2. When the band sped up or slowed down... Presto! New tap tempo. -biffoz