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93 ---Jamie Lack <jlack@auran.com> wrote: > My idea along these lines was that loopers would eventually have to face > the challenge of playing integrated loops "together" (If there aren't > any already out there, that is!) > It is a necessarily more complicated thing than playing a conventional > instrument, although I don't think it will be this way in the future. > It is a similar idea to playing samples of music, perhaps over quite a > long length, and "arranging them on the fly". > If you had a number of people doing this (for example, DJ's), then they > would be a "sampling ensemble". > This is why forefront electronic performance music, like drum 'n bass, > offers positives for these ideas. > > I think that it is already possible to do a looping ensemble already, > syncing echoplexes, say.. > However I can see that the tools have a lot of room for improved design > in the future, as technology improves, not to mention the application. I've been giving this some thought, and what I beleive is the main obstacle to fully integrating looping into a band context is the same problem that sequencers face, i.e. once it's in, it's in. A sequence, or for that matter a loop, doesn't "groove" the way that two musicians can. The reason for this is that musicians can shift the time slightly as they go to keep in sync, and to add dynamic interest. You can program a sequence or a loop to have a fluid time for one repetition, but then it's locked into playing it the *exact* same way everytime afterwards. Also, the fact is, it's easier to keep time with a machine source if it's providing the beat than it is the other way around. When large soundscapes are built, you can have a monsterous amount of layers, or "tracks", which can make it difficult to pick out the "beat" so you can manipulate it. It's like trying to direct the pitch content of a huge reverb, once it's been triggered, you just have to wait till it's done. Now, if you could design something that could track the "feel" of, say, the drummer, and have that as the "master click", you might be getting somewhere. What you want is something that can utilize "feel", perhaps something that listens to the overall inputs from all of the insturments and, say, samples it every half beat to determine what the tempo is, not unlike a real person does, then outputs that to the loop devices, utilizing time stretching or some such. 93 Rev. DOubt-GOat (King of the run-on sentence!) _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com