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> >What if you could > >replace elements in a loop based on dynamics? If you're silent, the loop > >remains the same, if you play softly, the new material is mixed into the > >background of the old, and if you play at full volume, the old material >is > >completely replaced by the new. I > > Working with a compressor on the sum of live and looped sound has a > similar effect in that the live sound pushes the loop out of the way (no > completely), put when you stop playing the loop comes back. > > __ _/\_ > / \___/ \______ > \ Andy Wolpert \__ > | Sonic Solutions \ > / awolpert@sonic.com / > | (415) 893-8043 / > \___ __ ___/ > \__/ \_____/ I've tried using this "ducking" effect on my Composer with the sidechain. It's a strange effect, but not one that really blew me away. Maybe I just didn't find the killer app. A little more interesting was to use a delayed signal on the sidechain. By playing at the delay tempo you could use the gate to "bite" off parts of the dry (without delay) signal. Another effect I tried was to use a simple rhythm trigger (e.g.BD from drum machine) on the side chain. If you put a fairly droney texture loop through the main section, the rhythm pulses could be used to add gated swells to the drone. I suppose these are all old tricks (they're described somewhat in the Behringer manual). Anyone else know some wild tricks with dynamic processors? Rob Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Visitenkarte für R & T Cummings Content-Disposition: attachment; filename="vcard.vcf" Attachment converted: shards o' data:vcard.vcf (TEXT/R*ch) (0000107F)