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RE: Jam Man Noise



I missed the beginning of this. Who manufactures Jam man?

> -----Original Message-----
> From: MAT [mailto:miguel.barella@poyry.com.br]
> Sent: Friday, April 16, 1999 2:22 PM
> To: Loopers
> Subject: Re:Jam Man Noise
> 
> 
> 
> >in the meantime I am excited and having fun using my Jam Man, but I have
> >noticed something that worries me-
> >I noticed some static noise every time a loop began
> 
> This is the answer I got from Bob Sellon when I reported a 
> similar problem with
> my Jam Man, I hope it helps to understand...
> 
> Miguel
> 
>  " There are two possible causes for the noise I can think of; one you
>   can   fix the other you can't.      
> 
> When Jamman is slaved to an external MIDI clock it determines the   
> end of   the loop by itself based on the tempo of the clock and the   
> number of   beats selected on the front panel. If the operator 
> tries to end   
> the loop   manually, the resulting loop will very likely be shorter
> than it should   be. When the loop is too short, Jamman restarts the   
> loop twice: once when   the end of the loop (time) is detected and
> once when the correct number   of MIDI clocks has come in. The
> solution is to let Jamman close the loop   by itself (DON'T tap a
> second time). This will get the loops size to it's   best fit.
> 
> The second cause is based on the jitter on the incoming MIDI clocks
> and   the resolution of Jamman itself. At best, Jamman can lock in a   
> loop size   to within half a millisecond (512us). The problem is   
> that most MIDI clock   sources have jitter (timing variations) in the   
> same neighborhood. After   the loop time is locked in, the 
> priority in Jamman is
> to stay in perfect   sync with the incoming MIDI clock.   
> The problem is that the combined half   millisecond resolution of 
> Jamman   
> and the jitter on the incoming clock   result in the actual size of
> the loop changing very slightly every time   through. As the loop   
> size changes, Jamman either shortens the loop or   replays the very
> beginning of the loop to compensate resulting in   potential 
> clicks and pops.
> With the PC itself being slaved the jitter   gets worse   
> and so do the clicks and pops.
>        
> As I said, there is currently no work-around for this other than, as   
> you   said, not playing anything at the loop edge. The only other
> thing I can   suggest (which is equally klugey), is to place   
> something percussive at   the splice point which will tend to 
> mask the noise.   
> I am looking at the   problem, however, and will let you know if I   
> come up with anything.
>        
> If anyone out there has any suggestions on how to deal with this,   
> I'd love to hear it.
>    
> 
>      Bob Sellon "
>