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Re: good feedback vs. bad feedback, or the revenge of the 10dollar microphone.



Very cool stuff, Richard.  BTW, I'd love to hear of a source of the
mentioned Neil Young CD!  Anyone?


David Lee Myers
http://www.pulsewidth.com
--------------------------------------------------------------------------
"Ourobouros" CD of new Feedback Music available now on Pulsewidth!
In NYC at Downtown Music, Kim's Mondo, and Other Music, and through Forced
Exposure, Anomalous, Wayside, Electronic Music Foundation, Recommended, and
Staalplaat.



on 3/20/01 6:41 PM, Richard Zvonar at zvonar@zvonar.com wrote:

> The behavior and tonal characteristics of feedback are dependent such
> things as the resonant characteristics of the acoustic (or virtual
> acoustic) space it inhabits and the transfer functions of the
> transducers the signal passes through. You can play around with the
> use of different microphones, different loudspeakers, different
> rooms, and the use of filters, reverbs, and other signal processors.
> It's interesting to set up a sound system with multiple microphones
> and multiple speakers in a naturally reverberant space and then play
> around with the mixer levels. You can do a similar thing by
> crosscoupling feedback paths within a mixer but substituting multiple
> reverb units for the physcial room.
> 
> I did some interesting work a while back with feedback and a
> Fairlight Voicetracker pitch-to-MIDI convertor. A microphone fed the
> Voicetracker and the Voicetracker controlled a synthesizer. The
> synthesizer sound was fed through a digital reverb with a rather long
> decay time and that was fed into the room through a set of
> loudspeakers. Because the reverb time was long, there was a
> phenomenon I call "resonance memory" - certain pitch resonances would
> build up in the reverb and be detected by the Voicetracker. If
> several different pitches were sounding at once, then Voicetracker
> would jump from one to another in often interesting ways. The first
> piece I did like this used one hand held microphone. I initiated the
> process by making one short vocal sound into the mic and then I waved
> the mic slowly through the speaker's sound field. I did several
> passes, with different synthesizer sounds on each track, so there was
> a kind of organic growth process as each new track added to the
> source material for the Voicetracker process.
> 
> I also worked with acoustic instrumentalists and a singer, using
> several mics sent via the mixer's aux send to the Voicetracker. The
> main signal "heard" by the Voicetracker came from whichever
> instrument or voice was being fed to it at the time, but there was
> also some bleed-through of the reverberated synthesizer sound. One
> particularly interesting effect came from miking a marimba with two
> mics. The percussionist played sustained tremolos and varied the
> harmonic intervals. This generated some interesting arpeggiations.
> Another interesting effect came from solo bassoon. This instrument
> can often "lose" its fundamental frequency, with most of the timbre
> coming from the overtones. The player could control these timbral
> changes and achieved a fine degree of control over the response of
> the Voicetracker.
> 
> 
> I realize these pitch-to-MIDI techniques are somewhat removed from
> your initial query about feedback, but there IS a certain conceptual
> and physical acoustics commonality.
> 
> 
> Also, on feedback music:  I recall that a few years ago Neil Young
> did a limited edition CD compilation of guitar feedback from live
> gigs.