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hey loopheads, got an idea last night that is basically impossible for me to create with my current setup, but i thought i would pass it on and see if any of ya Kyma folks might be able to tackle it...or maybe some interesting threads might spin off of it...who knows? Capture a loop of a specified length. for this mental excercise, let's call the loop <Do Re Me Fa>. So <Do Re Me Fa> is of a certain length. Now take a copy of that loop and make subdivisions of it (like taking a sample and cutting it into sections). It could be subdivisions of 2, 4, 8, 16, or odd numbers, maybe. Let's use a subdivision of 4 for simplicity sake. We now have 4 smaller loops of <Do>, <Re>, <Me>, and <Fa>. Then the subdivisions get multiplied by 4, so they equal the original loop length...ala <Do> x 4, or <Me> x 4, etc. What happens if that is playing alongside the original loop? you have <Do Re Me Fa><Do Re Me Fa><Do Re Me Fa><Do Re Me Fa> and on the other loop you have <Do Do Do Do><Do Do Do Do><Do Do Do Do><Do Do Do Do> playing along side it, or <Re Re Re Re><Re Re Re Re><Re Re Re Re><Re Re Re Re> make sense? Now what if you capture the original loop and it's chugging away. Could this subdivision be done behind the scenes? How long would it take before you could access it? Could you subdivide and multiply all 4 subdivision elements? ie: <Do Do Do Do>, <Re Re Re Re>, <Me Me Me Me>, <Fa Fa Fa Fa> Then, could you switch between those subdivided loops in real time while the original loop is playing? Do Do Do Re Re Fa Fa Fa Fa Fa Fa Do Do Me Me Me Me. Essentially slicing the original loop by an integer, taking all the slices and multiplying themselves back out by the integer, then being able to play a stream of any slice and switch between slices alongside the original loop. Seems like you could have some interesting melodies happening... perhaps the Againinator can do this without a hitch... thoughts, anyone? rich