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> ...the definition of granular looping is easy...take a bunch of grains of > sand (or small rocks), and arrange them in a loop. the worlds > pre-eminent granual looper (imho) is andy goldsworthy...and excelent > example may be found here: > > http://cgee.hamline.edu/see/goldsworthy/gold_pebbleshl.gif That seems like a good definition to me. (Where's Dr. Z?) Speaking of granulation - Kyma has a "Sample Cloud" goober that performs a kind of granulation on a sample file. I went nuts when I first found it. Here's a description for the benefit of your mental health... >From Symbolic Sound's description of Sample Cloud: "Generates a cloud of short-duration grains, each using GrainEnv as an amplitude envelope on a short segment of sound taken from the specified Sample at a point in the sample given by the TimeIndex. The density of simultaneous grains within the cloud is controlled by Density, with the maximum number of simultaneous grains given by MaxGrains. Amplitude controls an amplitude envelope over the *entire* cloud (each individual grain amplitude is controlled by GrainEnv). Similarly, Duration is the duration of the entire cloud, not of each individual grain. You can control the Frequency, stereo positioning, time point within the sample, and the duration of each grain as well as specifying how much (if any) random jitter should be added to each of these parameters (giving the cloud a more focused or a more dispersed sound, depending on how much randomness is added to each of the parameters)." (I'll explain a little more...) So the grains are extracted from the Sample file. You can pick a totally random selection of grains (occuring anywhere in the file) or totally ordered selection of grains in whatever order you want. The duration of each grain can likewise vary from a fixed value to a random value. Next, an amplitude envelope is imposed on each grain. Then each grain is placed somewhere in the left-to-right stereo field. Again, this can be totally deterministic, totally random, or somewhere in between. Finally, you can determine the maximum number of simultaneous grains that you want to hear. You can easily produce more than 28 simultaneous grains; each grain is individually selected from the sample file, with an individual duration and pan. Cool stuff! Dennis Leas ------------------- dennis@mdbs.com