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the "Single Cycle Multiply" In StutterMode, the way Insert works is changed if you have a Loop made up of 8 cycles 12345678 then if you hit Insert at the start of cycle 4, you would hear 123444444444444444444...............and so on the 4th cycle being repeated, until either you hit undo, and go back to 12345678, or hit Insert again and get 12344444444444445678 with the "Stutters" Inserted into the Loop, and anything you played during the Ds gets overdubbed. (actually if you're not using Quantise, the bit that gets stuttered can start from any part of the Cycle, but will be exactly one cycle long) the "SubCycleMultiply" when Insertmode=SUS (or ending Insert with Record) you can add "Stutters" which are shorter than a cycle. say you had a one cycle loop of you reciting the first eight letters of the alphabet:- "abcdefgh" then pressing Insert at d, and releasing after e would give you "abcdedefgh" a very brief press of Insert extends the loop by a small (but fixed) amount, so if you do a lot of brief taps you start to hear a sort of primitive timestretch. The volume that the Stutters are recorded into the loop is controlled by Feedback, so if you get the stutters going then reduce the feedback from max to min, (then hit Insert to put the Stutters into the loop) you can hear a series of stutters fading out. All of this behavior is based on the original Insert, and uses almost exactly the same code (just one variable changed, except Matthias had to fine tune slightly for Next>Insert) . As the manual explains, the stutter effect has to be used with care if you need it to work accurately everytime. Essentially its a "dark side" function, just like loop windowing. andy butler