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Re: EDP Hardware Interface



Love that Repeater interface.  Gotta love it.

Marklar

On Sunday, August 25, 2002, at 08:07  AM, David wrote:

> Yes - I understand that one button pressed long, short, or in one of 2 
> or
> three modes does give me a lot of different functions. Real-estate on 
> the
> EDP face-plate is small, so you gotta make choices.
>
> The Adrenalinn uses the same grid-style of interface.
>
> So do the Korg Etribe machines.
>
> Of course if I was driving a car and the accelerator and the brake were 
> the
> same pedal, and all I needed to do was switch modes between patches, 
> I'd end
> up with a road wreck pretty quick.
>
> It's a great rack-mount unit, don't get me wrong.
>
>
>
> ----- Original Message -----
> From: "Matthias Grob" <matthias@grob.org>
> To: <Loopers-Delight@loopers-delight.com>
> Sent: Saturday, August 24, 2002 8:19 PM
> Subject: Re: EDP Hardware Interface
>
>
>>> What you guy are pointing out to me is that many more features are
>>> accessible from the existing EDP hardware interface than I'm taking
>>> advantage of.
>>
>> happens to everyone ;-)
>>
>>>  And that some others capabilities are easiest accessed via a midi
> controller.
>>
>> very few ones, actually: about 5 DirectMIDI commands and the direct
>> switching between loops.
>> Also the direct access to all parameters through Sysex, but thats the
>> same for every MIDI machine
>>
>>> Dealing with all these variables/parameters live and while playing
>>> with other people is just a headful of stuff to keep track of.
>>
>> probably you find a few ways that correspond to your music and/or the
>> situation (band) and then get used to those.
>>
>>> I guess I'm just a bit of a bonehead and hate dealing with manuals.
>>
>> also very common. A lot you discover by trying.
>> Remember that a yellow LED means that you get a different function if
>> you press that button.
>>
>>>  AURISIS -- is the Loop IV software code-base portable to the PC and
>>> MAC OS's??
>>
>> no, its written in ASM, directly for that HW.
>> I am rewriting it in C++ now, but I dont think it will become
>> available for the computers too soon.
>>
>> --
>>
>>
>>           ---> http://Matthias.Grob.org
>>
>>
>