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Re: odd multiples (correction)



Oops, the cycle count will probably have to be 10 (ending Multiply
during the first half of the cycle) to get 19 cycles for method #2.

-Hans


> Engineering wrote:
> >
> > Arthur,
> >
> > I'll assume that you're not syncing to a drum machine, since in that
> > case what you want to do would be automatic with Loop4.
> >
> > One simple way, which would work with any version of the Loop software,
> > would be to end Record with Multiply after the first bar, and then to
> > close the loop with Multiply (Roundmode=ON) at the end of the second
> > bar.  This will create the loop as two cycles.  Then just multiply it
> > out to 19.  This should also work if you're synced to a drum machine 
>but
> > using Loop3.
> >
> > In Loop4, you could set 8ths/Cycle to 2 with Quantize=8ths, record it 
>as
> > a two-bar cycle, and then when you multiply it out end Multiply with
> > Record during the 19th cycle (the cycle count will read 9).  This will
> > redefine the loop as a single cycle, so you would then have to change
> > 8ths/cycle to 19 to be able to quantize to the end of each bar.  I'd
> > probably go with the first method.
> >
> > Happy Camping,
> >
> > -Hans
> >
> > P.S. Thanks Andre :)
> >
> > > Does anyone know if there is a way to have the Multiply function
> > > quantize to
> > > odd bar multiples?
> > > E.G. Say you have a 2 bar drum loop and you use the multiply function
> > > for a
> > > song that is, say, 19 bars long. Is there a way you can get the
> > > Multiply to
> > > quantize the extra bar (since it's not a multiple of 2) so you don't
> > > have a
> > > bar of silence until the next multiple of 2 cycles around?
> > >
> > > I would be one happy camper if it could pull that off!
> > >
> > > -Arthur Lee