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Re: Another feature + Q. for EDP developers: updating the EDP footpedal??



Title: Re: Another feature + Q. for EDP developers: updating the EDP footpedal??
Quite a lot of this is available as "Virtual buttons" or "Direct MIDI" in version 4 software. I have something like what you describe set up on my foot controller It works a treat for me.

I have this set up with "palettes" of ten buttons at a time to do a selection of tasks, in a similar way to your suggestion. There are sets of memories that will send four messages at once which can be handy. (It's a Yamaha MFC10 which I find suits me better than the Behringer)

>From my understanding of the footpedal it works by detecting the resistance/voltage when a switch is closed. Simple and quick.

Hope this helps.

j

----------
From: "David" <vze2ncsr@verizon.net>
To: <Loopers-Delight@loopers-delight.com>
Subject: Re: Another feature + Q. for EDP developers: updating the EDP footpedal??
Date: Tue, Oct 28, 2003, 4:23 pm


I have a question for the EDP developers and manufacturers regarding the
interface. I accept changing the faceplate and hardware interface of the EDP
unit would be prohibitively difficult and uneconomical.

But what about changes to the EDP footswitch/pedal?  Is this possible?
Perhaps this is an avenue for exploration?

For example, is it possible to change the EDP footpedal design so it
contains a second row of buttons that could be used to, for example, change
presents, or jump to a particular loop?  Essentially my idea is to use new
buttons to directly access many features currently combined into the
existing buttons.

OK - just for discussion purposes, and without claiming these to be
definitively great ideas, here are a few thoughts:

________________________________________________________
                                1          2           3          4
5           6
Row 2         o           o          o           o          o            o
o
                 bank*    rev      1/2sp     Beg      End          ?
?
                        [copy of the edp visual window]  <----- a luxury !
                   o           o          o           o          o
o           o
Row 1       rec        ovd      mult        ins      mute      undo
nextloop
________________________________________________________

rev - allows direct access to Reverse, so Insert can also be accessed
1/2 - allows direct access to 1/2 speed conversion, so Insert can also be
accessed
Beg - defines beginning of a Loop Window
End - defines end of a Loop Window
? - I dunno, what do you think would be a good idea?

* Bank = allows changing function of Row2 buttons to directly access -- for
example here are three "banks":
                - Presets (1-6) -- and for safety, Presets cannot be changed
while a EDP contains a loop.
                - Nextloop (1-6)  with 7, 8, 9, 10 , 11, 12 also accessible
by tapping
                                                        6 then 1 = 7
                                                        6 then 2 = 8
                                                        6 then 3 = 9 etc....
                - Tap Delay (1 = tap delay speed - 2 = 2/4 - 3 = 3/4 - 4 =
4/4  - 5 = 5/4 - 6 = 6/4)

Adding visual info:
Adding some LEDS to indicate which "bank" is operative would be nice too.
A copy of the EDP "Visual Window" as on the EDP faceplate would be a luxury.

OK -- is this even possible???

David Kirkdorffer



----- Original Message -----
From: "Francois LEBRUN" <fr.lebrun@free.fr>
To: <Loopers-Delight@loopers-delight.com>
Sent: Tuesday, October 28, 2003 4:46 AM
Subject: RE: Another feature for my ideal EDP wishlist



good to read this, this is also the way I'd like any looping machine to
work;
when improvising this should be the way.

-----Message d'origine-----
De: Travis [SMTP:tiktok@sprintmail.com]
Date: mardi 28 octobre 2003 08:34
À: loopers-Delight@loopers-delight.com
Objet: Another feature for my ideal EDP wishlist

I wish the EDP could dynamically add loops, so that instead of having
to define the number of loops beforehand with MoreLoops, you could
start with just 1, and then hit Next Loop and have it behave the way it
does now (copying the time or audio or whatever) and so on.  I like to
have pieces with two or three or four loops, but I don't know before
hand, and I want to be able to switch between loop 1 and 2 easily,
without having to step through as-yet unused loops 3,4, etc.  And if I
decide I want five loops, and I've got the free memory (which I always
do), I wish I could move to loop 5 (for example) without having to
clear everything out and reset the MoreLoops parameter.

I suspect this isn't possible with the current architecture, but maybe
someday...

TravisH