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Some clarifications on what "latency" means for PC audio software: There is a certain amount of inherent latency in any computer that is independent of buffer sizes. Among other things this is affected by the operating system, processor speed, sound card driver, the amount of memory, the speed of the disks, and the applications you have running. When we set buffer sizes in an application, what we're doing is compensating for this inherent latency. If the buffer size is less than inherent latency you will get "dropouts" or "clicks". If the buffer size is greater than inherent latency, things will run smoothly you will just be over compensating. The goal is to tune your buffer size so it is as close as possible to inherent latency without being less. Jeff