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Excellent idea, thanks! Do you have any in praxi experiences about shift values I might use? (meaning enough to avoid the booooh but small enough so not to completely whack my signal). Even with small shift values, it might make sense to reverse the shifting direction from time to time. After all, shifting by one cent (averaged for the "normal" frequency range) will lead to a one-octave shift after three hours of running this through a ten-second delay line. (I did some sound experiments in this field with one of the algorithms of the Eclipse which combines a pitch shifter with a delay line and various feedback paths, one of them around the shifter/delay series connection. Using this feeding a big reverb, you could record a loop both with a "normal" loop recorder (say: repeater) and the Eclipse and after playing with a groovy loop, its reverb signal would slowly climb and climb...) I'll try the frequency shifter thing right when I get home - together with automation of the shift parameter in AudioMulch. Rainer ----- Original Message ----- From: "Scott M2" <scott@dreamstate.to> To: <Loopers-Delight@loopers-delight.com> Sent: Sunday, June 05, 2005 11:42 PM Subject: RE: surround looping revisited > >> Currently, I'm trying to fight the buildup of drones (hence >> my question >> about feedback destroyer plugins). These do form a kind of strange >> attractor for the system - meaning that independent of the >> input, after >> a finite time the system lands in "boooooooooooooooooooooohhhhh" mode >> :-( >> >> Rainer > > Also try experimenting with Frequency Shifters (or even Pitch Shifters) > with just a very slight shift to help prevent the > "boooooooooooooooooooooohhhhh". > > Cheers, > Scott M2 > > http://www.dreamSTATE.to > ambientelectronicsoundscapes > http://www.THEAMBiENTPiNG.com > > >