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I'd like to add some kind of signal theory for what it's worth... For the order of stompbox etc. discussion, it's healthy to look at the concept of LTI devices. LTI stands for "linear, time invariant", and means (simplified) the following. Linearity: If you double your input signal, your output signal will double. If you take a mixer in front of your stompbox, use it to mix two inputs and then send it through the stompbox, its output is identical to the case where you send each input through a separate stompboxe identical to the one above and then sum the signal after the stompboxes. time invariance: If you send a certain input, you get a certain output. If you send the same input, only a certain time amount later, you get the same output as before, only the time amount later. Of course, it only makes sense to look at these values in a "normal" range. That is, if you apply an input of 1V Vpp and get a certain output, applying 10000V won't get you 10000 times your former output but most probably a little cloud of smoke... For LTI devices, the following rules apply (again simplified): * the device is completely described by its impulse response - what it outputs when you put an extremely high, extremely short spike on the input. and more importantly: * as the inpulse response can be transformed to a complex frequency chart (note that "complex" means complex numbers, i.e. amplitude and phase for each frequency), the complex frequency response also defines the behaviour of the device. And as a consequence: * the mathematical operation to describe the interaction of several chained devices in the frequency domain is scalar multiplication. As it is commutative, i.e. a*b=b*a, it doesn't matter which order the devices are in. (just a reminder - only true for LTI devices!) Now let's take a look which typical effects are linear and/or time invariant: delay: linear, time invariant EQs, filters: linear, time invariant (this is only true as long as the filter doesn't distort/reach saturation, i.e. operate in its linear range. This is mostly the case for typical mastering EQs, but not for screaming Moog filters) distortion (and thus amp modelers): time invariant dynamic effects (compressor, expander): time invariant (but wait! you'll say - there are time constants involved! Yes, but these describe a behaviour in reaction to an input signal, not a "freerunning" time constant) modulated delay: linear this includes all of your chorus, flanger and phaser effects reverb: nonlinear (most of them), time invariant (most of them). Now putting all theory aside - I firmly believe that there is no best way to chain a certain set of effects, or that there are effects orders that don't work (unless you're limited in your style to, say, playing rhythm guitar in a traditional blues band). Sure there are orders that give you more creative options and some which will turn one short note into a big atonal wash of noise (which may or may not be what you want), but apart from that - be creative! Some crazy ideas to try: delay after a gated reverb. superweird distortion (think Zvex Machine) after somewhat longer delay with medium to high feedback setting and playing short notes or sequences. eq before and after distortion. cascaded, non-synced phasers. Have fun! Rainer