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At 20:55 19/09/2006, you wrote: > > The obvious example of fractal sound is white noise. > >Why? I do not see the scale invariant relationship in white noise here, >it's >simple an ergodic (or almost statistac) thing. One of the classic examples of a natural fractal is a coastline, the join between the sea and land. However much you zoom in on it, there's the same amount of detail. ...and white noise sounds the same at any playback speed. > What about a perfect sawtooth >wave? Repetitions of the basic sine at every multiple of it... > > > Some gamelan music approximates a fractal, with slow moving > > bass and progressively faster layers at higher pitch. > >But here I don't see how it is different to my (first) example with the >two >voices... Yes, it's similar, but has a lot more layers. A genuine fractal would have infinite layers of increasing detail, and for me just having 2 layers doesn't hint at that at all. andy butler