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On 28 jun 2007, at 12.07, andy butler wrote: > afaik best possible for Windows is 3mS from in to out. > (+ AD/DA times) > ( though I don't know if anyone achieves that figure in harsh reality) Generally you should be able to achieve lower buffer settings with good ASIO drivers on a Windows system compared to OS X, if both systems run on equal hardware. That's because OS X keeps some sort of safety margin. The next question would be why you need 6 ms rather than 12 ms? I honestly can't tell. When touring as a guitarist (with no laptop) I sometimes had to stand on stage five meters away from my amp/speaker and I never had a problem with that latency. Latency tends to be a problem for bedroom musicians that are used to headphone monitoring, but it's really not a problem for those who have any experience in playing live. You can easily learn to compensate for latency by how you're playing your instrument, as the hornists in a symphonic orchestra often do; when they play with horns targeting the ceiling behind the stage they have to play a little earlier than the other instruments (like for example trumpets and trombones that target the audience spot on) in order to let the audience perceive the notes musically in time. Latency could be a problem though, for acoustic instruments where you hear both the direct sound and the delayed sound, going through the hardware. The perceived sound would then be afflicted with phasing errors. Finally, all DAWs and the looping software Mobius (Windows XP) do proper compensation for any latency induced by the hardware. Every recording is shifted in time on playback to line up correctly in time. So there can only be a problem when you use the hardware to recalculate your direct input sound and it's not worse than using an amp/speaker compared to using head phones. Finally, finally, we have the scenario when the hardware is not working correctly because the user have not adjusted the software properly. Like for example if you should try to use MME drivers instead of ASIO on in Windows etc. Maybe a lot of the reported latency issues fall into the category? Greetings from Sweden Per Boysen www.boysen.se (Swedish) www.looproom.com (international)