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For all of you who have joined into giving me good advice: Currently, a first trial has been running for some hours (like four or so). The most important things I found out: 1. Andy's idea to first find the room resonances with short delays (or no delays at all), then bring in the delays is a real time saver. Still, you don't get all of the resonances - new delays means new resonances. 2. As Per mentioned, the resonances are a real problem. I don't think it's possible to set up a "static" system (meaning static EQ etc. settings) in a non-static environment (meaning people coming and going and making unpredictable noises). I still think I need to follow the feedback destroyer route, even if all people tell me they suck ass and ruin the sound etc. 3. I think I'm gonna post a first recording of this when I found time to compile it with some video footage (got no place to post audio without video ;). Thanks to all of you, Rainer