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Back to this, and Per's ideas below. With exception of sync, which I don't do, I can do this stuff in max, but I approach the problem differently. I may need Jeff Larson to chime in here. With Mobius, I do recall doing things like hitting half speed, overdubbing, and then when I played back the overdub, it would be in double-speed...and I did all sorts of scripts in Mobius that did this in various combos, etc. I am not sure what is going on with buffers in Mobius when this happens. I take it a new buffer is created when a new overdub track is created? With my max looper, what I would do to achieve the same result as overdubbing in half-speed and then having that overdub play back in double-speed, is to simply start recording a new track (creates a new buffer), and then when I play that track back, it have double-speed kick in at the sam time. Or, if I want to do somethign like Bass Dots below, I would simply record a new track (buffer) and apply a chain in commands in max that do whatever pitch shifting I want in rhythmic fashion. The thing with my approach is that I don't have to hear my first track playing in half speed while I record a new buffer that will paly back with varying pitch cycles. So....Jeff, can you explain what happens with the buffers in Mobius when you hit half speed before overdubbing, overdub, and then playback in double-speed. Doesn't everything essentially require a new buffer? In max, this is just out in the open for me to see and manipulate. Kris > Rising Sounds: > Start at two octaves pitch up (may use "double-double-speed", "Rate >Shift > = 24" or whatever you may call it). Then activate overdub mode and >lower > the pitch; first rapidly but the lower the pitch gets the slower the > pitch-fall should go (this is to compensate for the speed change to >make > the recorded pitch change happen at a steady pace). The complete > procedure should go on for at least half a minute, then when reaching >two > octaves down overdub mode should stop and the pitch should go back to > normal while the loop is retriggered from the beginning in sync with > parallel loops (if working with sync). > > Whining Halloweeny: > Same as above, but with a faster sine wave shaped pitch/rate shifting > curve that goes up and down many times during overdubbing. > > Bass Dots: > Pitch up the loop two octaves, overdub very shortly and then go back to > normal. The short audio region overdubbed should now sound as >percussive > bass hit in the loop. (In Mobius I also take down the rate under normal > for a short while, after overdubbing shortly at +24; just to keep the > loops timing steady, sort of compensating for the loop going faster >when > at +24. > > Hope that will keep you happily busy for a while... ;-) > > Greetings from Sweden > > Per Boysen > www.boysen.se (Swedish) > www.looproom.com (international) > > > >