----- Original Message -----
Sent: Wednesday, January 02, 2008 12:43
PM
Subject: Logelloop audio example
Hi friends,
Since we were discussing the new OS X looping software Logelloop I
recorded a quick improvisation this morning, as an example:
This music is the sounding result of the following actions:
1) Stepping "Record".
2) Playing the first waltz type melody fragment for one bar.
3) Stepping "Overdub" on the downbeat where the second bar
starts.
4) Keeping on playing, changing my phrasing a little for every bar (as
the Overdub moves on to the next track of the loop with each new bar).
5) During bar four I stepped "Multiply" (I had filled up four tracks up
to this point).
6) I made some drooling noise while multiplying for several bars (this
track, 5, was set to play back in Reverse, one octave SPEED down and PRE
EFFECTS - that's what makes it "dreamy").
7. Recorded one bar of live playing into the Granulaterre effect.
The music was generated in one go. No shoe gazing or tap dancing, just a
few pedal kicks during some ten seconds or so. I'm finding this a very
powerful aspect of Logelloop; you can create a groove almost instantly, and on
many tracks (of loop layers) that work against each other in a poly
rhythmically interesting way (if set to different SPEED values). Finally I
must tell that I had set up the track mixer in advance to handle the recorded
loop layers differently. Here's the scheme I used:
Track 1: Just a little FX1 send.
Track 2: FX1 send. Speed +12.
Track 3: FX1 send. FX2 send. Speed -12.
Track 4: FX1 send. FX2 send. Speed -5.
Track 5: FX1 send PRE fader. FX2 send PRE fader. Speed -12. Reverse.
Volume 0.
This study was only scratching the surface of Logelloop, but I hope it
gives an idea of the concept. It's indeed different from both the typical
Repeater and the EDP concept. I think that is very exciting!
What Logelloop calls SPEED is the simple Rate Shifting (as it's called in
Mobius) and the classic HalpSpeed of the EDP. Logelloop also does
Repeater-like Pitch-Shift/Time-Stretch, but I don't like using that because of
the calculation time needed that makes the music go out of sync when applied
to real-time processing (as when you play live).
--
Greetings
from Sweden
Per Boysen
www.boysen.se (Swedish)
www.looproom.com
(international)