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I did a couple of looping-oriented things recently which I thought folks might find interesting: 1) I attached a security camera to a game controller that I used to interactively control the recording, looping, and effects processing of up to four video loops in realtime. I call it the LoopyCam, you can see a picture of it here: http://nosuch.com/tjt/loopycam/ For an example of what the output looks like, see this video (no audio) with clips from a recent performance: http://www.youtube.com/watch?v=n3W6WoC0cJs The abstract loops in that video were usually done by using video feedback - i.e. pointing the camera at the screen. 2) I did a solo performance where I played a MIDI keyboard to generate both music and graphics - the notes I played were looped, and the played and looped MIDI notes triggered all the graphics. Two videos (with audio) from that performance are: http://www.youtube.com/watch?v=hI_VHxzFMR4 http://www.youtube.com/watch?v=8-04KrT2hRM ...Tim...