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Thanks Per, I thought it would be best to use FLStudio as a generator of bps via MIDI, utilizing the cycles of Mobius as a slave timing-wise, so I could at least keep it in sync. Loop-wise I'm looking to have a big steaming pot of loopage on top of an already produced structure via FLStudio. So I start off the song in FLStudio, then switch to Mobius for loop input. I suppose I should assume to set the BPS to the same value first. The next problem would be how to get Mobius to accept the sum output from Stereo Mix on my sound module, so that I can bang on a virtual mellotron as well as play guitar/loops into the pot. If I can't do the above I suppose I could just set Mobius to run at the BPS of the song-in-question, have the output from FLStudio already written to a WAV file, and wing it on another Mobius channel? > Did you try using the setting "Quantize = Cycle" in Mobius? If you do > that and make sure your first created loop cycle glues with one bar of > FLStudio's way of counting time, then you should have one bar to give > the "NextLoop" (or whatever) command to Mobius at the end of each > FLStudio pattern. Maybe you want to totally automate it by putting the > MIDI event assigned to trigger Moibus among the FLStudio pattern > content? (not certain about FLStudio details, so I may be wrong here) > > Greetings from Sweden > > Per Boysen > www.boysen.se (Swedish) > www.looproom.com (international) > www.ubetoo.com/Artist.taf?_ArtistId=6550 > > > > On Wed, Dec 31, 2008 at 1:41 PM, SP Goodman <spgoodman@earthlight.net> > wrote: >> Hm, has anyone been successful at combining FLStudio with Mobius for the >> purposes of a synchronized-length loop combined with the patterns >> FLStudio >> produces? I don't want to channel FLStudio into the Loop in Mobius, I >> just >> want the loop to sync up with the drums, so I can do rhythm play on it >as >> well as washes etc. Otherwise I'll just wing it as usual, but this one >> has >> got stuck in my craw and I'd like to pull it off this evening if >> possible... >> Thx. > > > > >