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> it would be lovely if mobius could also eventually cope with > the pitchshift function its been a while since i tried it as > it produces crackle noises The main bug I'm aware of with pitch shifting is that there are some latency compensation errors having to do with the buffer used by the pitch shifting algorithm. There will be a slight delay between when you press the switch and you hear the pitch change. If you change pitch a lot this may cause the loop to gradually go out of alignment with the other tracks. I wasn't aware of any crackle noises, but note that pitch shifting requires much more computer power than simple rate shifting. You may need to increase your audio device buffer size (and with it the latency) to stop the crackles. Jeff