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Eight independent loops that can be synced or not synced, with independence over track length, track speed, panning, and direction. There are multiply functions, and both cue and play once functions. I rarely use the multiply function as it's just as easy to create a longer loop length than the original simply by recording a longer loop on a new track. This is, and I repeat, a different beast than an EDP, and though they share some similarities, you would be wise to throw out any preconceived ideas that it will act like an EDP. Bill -----Original Message----- From: Mark Hamburg [mailto:mark@grubmah.com] Sent: Thursday, May 28, 2009 7:37 AM To: Loopers-Delight@loopers-delight.com Subject: Looperlative questions I'm contemplating moving from the EDP to the Looperlative. Yeah, it would be nice to keep both, but part of the point of this is to reduce rack space consumption. But this leads to some questions: * Am I correct in my impression that the core model for the Looperlative is essentially 8 parallel Line6 DL-4s -- i.e., the primary controls are record/overdub and play. Is there even a play once function? * Is there support for multiply? I've seen a chart that says yes. I've seen threads that say no. Is this expected to be handled by recording a separate loop for the extended portion? * I've seen talk of a cue function for providing command synchronization at various boundaries. Did this ever get implemented? Thanks. Mark